Nidalee Build Guide

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AP-CDR Nidalee, **** Tarzan

written by Lemt

Nidalee Build

Table of Contents

  • Abilities

    A great passive, it will help you move around and get ganks off. You usually start from the grass to gank, meaning you'll benefit from the extra movement.

    Javelin Toss / Takedown
    Javelin Toss: Your bread and butter early game, it deals great damage if thrown from afar. It means the enemy will have a very hard time running aways from you. Apparently, damage for the Javelin is based on distance from you, not distance travelled, so you may be able to deal a bit more damage if you move away from the target after the throw.

    Takedown: Always use it last when spamming your cougar madness to max your damage output. A very good ability, even if your AoE ones are probably more important early for farming.

    Bushwhack / Pounce
    Bushwhack: This weakens the enemy, making them easier prey. You want to use it on stunned or channeling enemies, or place it at the edges of the grass where they will enter. Also, search for decorations in the ground to help hide the traps. Everyone can see them in open ground clearly, but you can use it as a sort of area denial.

    Pounce: This is a free AoE mini-nuke, and a great movespeed buff for you, use it to travel quickly. Bear in mind that you punce in the firection the champ is facing, however. I wish it was mouse pointer oriented like flash, but whatever. It also makes you tricky to click on during a fight, a small added bonus.

    Primal Surge / Swipe
    Primal Surge: Both a heal and a buff, it increases the attack speed of the target. Use it on your DPS Carry whenever a fight breaks out, or on whoever needs the HP. On yourself, it will help you lane, and heal you while you travel, but you won't benefit much from the attack speed later on.

    Swipe: Another nice AoE mini-nuke. Good for farming, and also good for your nuke spam combo in fights.

    Aspect Of The Cougar
    Rawr. Your primary form by level 10 or so will be this one, turning back into human to harass, heal, and lay traps, then quickly becoming a Cougar again. Levels on this ability improve your Cougar abilities, so always get it first.

  • Pros/Cons


    -Because almost every single one of your abilities scales with AP.
    -Because your cougar's skills deal impressive damage, and need a little push to be spammable.
    -She can perform many roles in the team, from pusher to ganker, from farmer to assasin. All in one sexy package.
    -She's a bit squishy, something Rod of Ages will fix.
    -She poledances. Sexist? Maybe. But I'm not complaining. Sure beats Blitz's macarena.
    -She can kick your ass in melee. Really, she can.


    -You don't want to try something different.
    -You like going squish whenever someone gets close to you.
    -Your religion shuns magic.
    -You shun magic.
    -You like to autoattack.

  • Introduction


    Here you will learn the advantages of playing LoL's newest champion as an AP-CDR god, and to stay the hell away from those useless Sheens.
    Blasphemy? Read on and learn...

    Also, go comment in the forums!

  • Summoner Spells

    [spell=FORTIFY] Someone in your team should ALWAYS have fortify. Might as well be you. But once your team has two forts, you really don't want more. And one is generally enough.
    Cleanse Nerfed, but still needed. You are going to be roaming a lot, so you'll want the free Get Out Of Jail card.
    [spell=RALLY]: Good for you, good for the team. It helps push, helps in teamfights, and generally helps. But only take it with the corresponding mastery, beacuse you'll deal most of your damage as magical.
    Teleport Never a bad choice. Means you will get to where you want very, very fast. Plus the mastery is at the top of the tree, so you can get it easily for an extra oomph, even if a small one.
    Ghost Another option over Teleport, it lets you chase and run away. But you are fast anyhow, so I'd skip this one.
    Ignite This can be surprisingly good. Use it, attack like crazy, then as the enemy gets away like a bat from hell throw a Spear at him. You have slain an enemy!
    Exhaust: Another good option, plus you have a trap that counts as debuff number two. Crazy.

  • Items

    You are going to start out with something odd: building Haunting Guise. Get Faerie Charm, Rejuvenation Bead and a mana potion. On your first trip to the shop, get the Guise completed, basic boots, and as much of a Fiendish Codex as you can afford (all of it if possible, of course). From here you'll want Rod of Ages (start with the wand), Boots of Swiftness and Deathfire Grasp. You'll rarely go beyond that, but get whatever you seem to need most. However, I REALLY recommend Rylai's Scepter.

    So your item progression should be:

    Faerie Charm
    Rejuvenation Bead
    Amplifying Tome
    ---- Haunting Guise
    ---- Boots of Speed ->Upgrade to Boots of Mobility or Boots of Swiftness after you get the Codex.
    [item=Meki Pendant]
    Amplifying Tome
    ---- Fiendish Codex
    Blasting Wand
    Ruby Crystal
    Sapphire Crystal
    Catalyst the Protector
    ---- Rod of Ages
    Amplifying Tome
    [item=Kage's Lucky Pick]
    ---- Deathfire Grasp

  • Skill Progression

    Follow this:

    1- Bushwhack / Pounce (1)
    2- Javelin Toss / Takedown (1)
    3- Javelin Toss / Takedown (2)
    4- Primal Surge / Swipe (1)
    5- Javelin Toss / Takedown (3)
    6- Aspect Of The Cougar (1)

    From here, always get your ultimate first, and use common sense for the rest. If your team needs heals, more Surges. Otherwise keep everything pretty much at the same level.

  • So how will I play her?

    Ask for your team to help take down the Golem. That's why you start with Bushwhack, to weaken him and finish the fight faster.
    Once in your lane (you can solo easily), center on last-hitting. Throw a Javelin whenever you have a clear shot, and place some traps around if you have the mana to spare (thanks to the Golem buff). If you place one at the enemy's location it will take a second to hit, so do it on a stunned enemy, behind an enemy, or at their end of the grass.
    Heal as needed. The heal also gives an attack speed buff, useful early on. You can also heal an ally at full HP to help him take down an enemy, or just as the battle commences.
    The best use for Javelin, however, is against an unsuspecting target. The Javelin passes terrain, so you can hit for massive damage someone who won't even know where you are, and he will not have a chance to dodge. And if someone is recalling, get him just at the edge of your Javelin's range, throw it, and back off. See? Easy kill.

    Once you have your Haunting Guise and Fiendish Codex, you can solo the buffs. Lay a trap at their feet, throw a javelin, transform into a Cougar, and spam your abilties. Dont' worry, I'll explain this later.

    You can prowl around the map, jungling, and participating in ganks, around levels 6 or 7. This is a much better option in this stage than pushing. Just imagine the enemy is a slightly smarter minion, because they'll try to dodge your javelin. Use pounce to chase and escape, dealing damage to anything in the process. And if you are stunned or otherwise impaired while you are slashing the enemy as a Cougar, Cleanse away. You don't have stuns, so don't give the enemy that advantage.

  • What is this skill spam you speak of?

    Against Champions and named minions
    Start in human form. Throw a Javelin, lay a trap, turn into a Cougar. Pounce, Swipe, and Takedown. Repeat your Cougar skills, then turn human. Lay a trap at the enemy's feet, heal yourself, turn into a Cougar. You know the Drill
    Javelin Toss / Takedown
    Bushwhack / Pounce
    Aspect Of The Cougar
    Bushwhack / Pounce
    Primal Surge / Swipe
    Javelin Toss / Takedown
    Bushwhack / Pounce
    Primal Surge / Swipe
    Javelin Toss / Takedown
    Aspect Of The Cougar
    Bushwhack / Pounce
    Primal Surge / Swipe
    Aspect Of The Cougar
    Bushwhack / Pounce
    Primal Surge / Swipe
    Javelin Toss / Takedown

    Against normal minions
    As a tiger, Pounce and Swipe. Repeat. This is simple, and risk-free.

  • Teach me how to fight

    There's this awesome new feature that lets people see who did the most damage. He should be your team's first target.
    If in a teamfight, target that guy first. Start by throwing spears around until the battle breaks. If done correctly you can take off half of a squishy's HP from a single spear, so bear that in mind.
    Either in a teamfight or in a solo fight, start with Deathfire Grasp, if you have it already, on your unfortunate victim (that is, once he's in range). Spamalot, and kill him, while dealing nice damage to everyone nearby. The Magic Penetration from your Guise will be very useful here. You can also use the Deathfire on anyone under 200 HP, of course. But even if you feel tempted to use it as a tank, it is usually best to focus on your target.
    If things get messy, don't be afraid to back off, helping with traps, heals and Javelins. How many other champs can be pushed away from a fight and still be a threat?
    Also, if an enemy is escaping at low health and you have a clear shot, get into human form and spear them.

  • What role do I fit in the team?

    Many. You can solo push a lane, and make a quick escape. You can get down and dirty during a fight, or you can help from afar. You can buff an ally's attack speed to help him out take down a tower faster. You can heal your team, staying longer in a push. You can gank, and avoid enemy escapes. You can be queen of the jungle, denying the enemy his buffs.
    Nidalee is an interesting character, because having six abilities and two forms makes her very flexible. Abuse this. If you are constantly changing your role to whatever the team needs most, it'll make it harder for your enemy to predict your actions. And confused enemies? They are easy prey.

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Submitted by Lemt

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