Evelynn Build Guide

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Evelynn, Make Them Scream

written by ToTN

Evelynn Build



Table of Contents

  • Abilities

    [spell=Determined Killer]
    P: Determined Killer

    Evelynn takes 50% less damage from minions (not including neutral monsters.)

    This is a poor passive for anyone besides Evelynn. This allows her to go up to that unsuspecting Ryze bottom lane and kill him without having to worry about 10 minions finishing her off or dealing mass amounts of damage to her.

    Cooldown: N/A
    Range: N/A
    Cost: N/A


    Hate Spike
    Q: Hate Spike

    Evelynn Instantly shoots a spike toward the closet enemy unit dealing 100% magic damage towards it and 50% magic damage towards a secondary nearby enemy unit.

    This is the filler after opening with Ravage as well as the main spell used to farm. Hate Spike has a very low cooldown so spamming it isn’t a problem with its low mana cost.

    Cooldown: 1 second
    Range: 20
    Cost: 8 / 12 / 16 / 20 / 24 mana
    Magic Damage: 25 / 40 / 55 / 70 / 85 (+0.28 per ability power)


    Shadow Walk
    W: Shadow Walk

    Evelynn fades into the shadows after 1.5 seconds becoming unseen. Any damage before the 1.5 second delay will interrupt the stealth and cause another delay, the delay increases the stealth by another 1.5 seconds.

    This spell makes for the best gank or the best get away. While in stealth Evelynn stuns her opponent on hit for up to 2 seconds. This has a longer cooldown than most so watch your timer before you move in for the kill, more times than none you’ll die from a last second de-stealth and not get the stun off. Use this for escaping chasing enemies and stalking enemies in the jungle at golem or lizard so you can steal their buff as well.

    Cooldown: 12 seconds
    Range: 200
    Cost: 60 mana
    Stealth Duration: 20 / 30 / 40 / 50 / 60 seconds
    Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


    Ravage
    E: Ravage

    Evelynn claws her victim dealing damage and reducing magic resistance and armor for 5 seconds.

    This is the opener and nuke, you hit really hard with this and it’s a must you open with it rather than open with an auto attack or Hate Spike. The reason for opening with this is that it has a longer cooldown, thus meaning the quicker you use it the less wait time to use it again if needed.

    Cooldown: 9 seconds
    Range: 325
    Cost: 90 / 105 / 120 / 135 / 150 mana
    Damage Dealt: 80 / 135 / 190 / 255 / 320 (+1 per ability power)
    Armor / Resistance Reduced: 10 / 14 / 18 / 22 / 26


    [spell=Malice and Spite]
    R: Malice and Spite

    Passive: Evelynn basks in the death of enemy champions and causes malice and spite to come off cooldown. Additionally, Evelynn is healed for a large amount after killing or assisting in a kill on an enemy champion.

    Active: Evelynn’s movement speed and attack speed are greatly increased (does not break stealth.)
    The spell comes off cooldown after an enemy champion dies or until the timer runs out.

    This is a great ultimate for Evelynn, much like Master Yi’s since the both really on movement speed for most of their kills. The healing allows you to tower dive anytime you see someone with 300 HP or lower escaping from a fight that broke out, just run up and Ravage then Hate Spike if needed. You’ll gain the health you lost or even more depending on how long you stay near the turret. [spell_text=Malice and Spite] also allows you to take that risk of being 2 bars in a team fight when someone is low on the opposing team. Be sure to stay in the fight, kill him and gain a decent amount of life then focus on someone else after.

    Cooldown: 90 seconds
    Range: 162
    Cost: N/A
    Attack Speed: 50 / 75 / 100%
    Movement Speed: 20 / 25 / 30%
    Health Regained: 350 / 500 / 650


  • Introduction

    What Is Evelynn?, How Do I Play Her?

    Evelynn is a stealth champion who uses mana as a utility much like Twitch or Shaco, she has below average health and mana as well. Evelynn makes up for her poor survivability statistics in burst damage and crowd control through. Evelynn's main purpose is disabling carries in team fights or throughout the game by not letting them have kills. Evelynn is great at initiating, she has a great stun and unbelievable burst damage. Evelynn play-style is very passive until she makes her first move though, stalking enemies as much as possible until the perfect moment to decimate them. However, Evelynn’s play-style is considered bad for team fights by most people since she can’t go in and do much towards multiple enemy champions. She has good traits though, discouragement and disabling. Evelynn can usually make a team surrender within thirty minutes from discouragement, or she’ll disable the carry on the other team so that they won’t have their highest DPS output in team fights thus causing in your team to usually win the team fight unless the other team is full of tanks or beefy carries. After all the arguments and discussion on how Evelynn is bad or good comes down to one thing, she is good if played correctly. That’s what I’m going to teach you how to do in this guide.

  • Summoner Abilities

    All around viable summoner spells for Evelynn.

    Flash For last hitting an enemy, tower diving and escaping from enemies.
    Ignite Getting that last bit of damage on an enemy as they escape.
    Teleport Good for ganking enemies in a different lane early or mid-game.

    These are situational summoner spells depending on the opposing team.

    Cleanse If they have a team with a lot of CC then you may need this.
    Exhaust If their team is full of melee DPS like Ashe, Yi, Twitch etc.

    I would not recommend these spells unless you’re confident you can do well with them.

    Ghost This is just overkill, you don’t need 700 movement speed early, mid or late game.
    Clarity You should be running into mana problems early game, but that’s it. Runes cover mana.
    Heal You aren’t Rambo, you shouldn’t need Heal.
    Clairvoyance Yes map awareness is nice, but it’s not the spell for you. Leave this to Soraka or Sona.

    These summoner spells are an ABSOLUTE no.

    Revive Yeah, you can catch them off guard thinking you’re dead, but you shouldn’t die anyway.
    Smite Jungle Evelynn isn’t good.
    [spell=Rally] You don’t need a boost, besides throwing this breaks stealth.
    [spell=Fortify] You want to kill the opposing team, not defend turrets. Leave it to Rammus or Cho’Gath.

  • Masteries + Runes

    There are 3 decent ways you can build Evelynn's masteries.

    9/0/21 Build 1 - Default build (Personal Favorite.)
    9/0/21 Build 2 - For people not using Mp5 Runes.
    10/17/13 Build - For more survival for those who aren't using HP Quints.


    Runes

    Survivability Runes

    Marks: Greater Mark of Insight x9
    Seals: Greater Seal of Clarity x9
    Glyphs: Greater Glyph of Focus x9
    Quints: Greater Quintessence of Fortitude x3

    Total Statistics:
    +8.5 Magic Penetration
    +16 Mp5 at cC hampion level 18
    - 5.85% Cooldown duration
    + 97 Hit Points

    Pure Damage Runes

    Marks: Greater Mark of Insight x9
    Seals: Greater Seal of Clarity x9
    Glyphs: Greater Glyph of Force x9
    Quints: Greater Quintessence of Potency x3

    Total Statistics:
    + 8.5 Magic Penetration
    + 16 Mp5 at Champion level 18
    + 28 Ability power at Champion level 18
    + 15 Ability Power

  • Skilling Order

    Laning with a partner: maximize Ravage as soon as possible, while keeping Malice and Spite top priority.



    Laning Solo: You'll need some help early on from Hate Spike so you should grab this sooner than later.

  • Items

    Making the Item Build

    Start by grabbing a Regrowth Pendant or [doran's ring] and [health potion] x1

    Once you get around to 1200 gold recall.
    Sell your Regrowth Pendant and buy Boots of Mobility and an Amplifying Tome
    At 800 gold turn your Amplifying Tome into Mejai's Soulstealer (it's a must you get this!)
    Once you get to about 900 gold you can buy a Sapphire Crystal and another Amplifying Tome
    After you get 500 gold recall back and pick up Sheen
    After dominating with Sheen you should recall back once you have 860 gold for Blasting Wand
    If you happen to have more and can afford Null-Magic Mantle pick this up as well.
    You have to recall as soon as you hit 950 gold for Lich Bane Now people will be getting mad after this.
    Once you work up 1600 gold come back to pick up your Needlessly Large Rod The more AP the better.
    Now this should be very late game or close to it. Once you make 1860 gold, go pick up [item=Zhonya's Ring]

    The remaining 2 item slots left will be chosen depending on the situation you are faced with.
    If you're playing a team of tanks the go with Deathfire Grasp
    If it's strong DPS carries then grab [item=rylai's scepter] or Rod of Ages

    Like I said the last 2 items depends on the situation.

  • Champions and Evelynn

    Usually there is one champion on the other team that is fed, and if you are too and you think you can take him you may try and do so, but I'm adding this section here to teach you when and who to pick your battles with. First of all, there is the common knowledge of who can snare/stun/airborne/knockback/out burst you. These people are not your friends. Here's a list of them in alphabetical order:

    - Akali: You can easily be killed by her burst damage.
    - Alistar: He'll send you airborne and knock you back, no killing him.
    - Amumu: Depends on if he uses his ultimate.
    - Blitzcrank: Silence, Airborne, and a grab if you feel like running.
    - Lux: Snare, Slow and a Laser that will destroy you. (I've made the mistake of trying to chase her before.)
    - Malphite: Knockback and a s
    - Morgana
    - Poppy
    - Rammus
    - Shaco
    - Shen
    - Singed
    - Tryndamere
    - Xin Zhao

  • Summary

    Playing as Evelynn

    Early Game Lane: Levels 1-6

    Playing as Evelynn you should try to get paired up with someone who can either do great CC or heal, because support is going to allow you to harass much more and someone with a snare or stun will make it much more likely you’re going to get fed. First of all once you buy your first item you should run to your lane, take your time since you aren’t going for first blood right away. Stealth into the bushes and scout out the enemy champions you’ll be laning against (make sure to tell your lane mate you are scouting and not initiating.) If you’re going to be laning against 2 very offensive champions such as Xin Zhao and Olaf, ask for a lane switch with top unless it’s 2 tanks or more beefy DPS.

    Alright, at this point minions should be coming in. Try to last hit as much as possible since 1000 gold is far away for those boots. Make sure to use Shadow Walk and scare off people so you can get at least 2 or more last hits before they come back to harass you, this is known as the scare tactic. Don’t be afraid to use Ravage to last hit minions if you have decent mana regeneration.

    Alright after you get your boots around level 5 or 6 you should quickly scan the map for people that are about 500 HP or less. If you see one in the other 2 lanes go up for a kill since you can get there in no time, and with your ultimate you can get there even faster without them calling MIA, if there aren’t any enemies weak stay in your lane and try to harass so you can get someone in your own lane down.


    Mid Game Hunting: Levels 7-13

    Once you hit level 7 you should continue scanning the map for any champions, if they have a squishy champion that only has about 1000 HP you should move there and organize a gank with teammates in that lane. Evelynn is going to need at least 4 kills by level 13 to dominate the game so continue this until you get enough for Sheen and Lich Bane.

    Make sure to travel in the jungle even if they don’t have someone in the jungle, if they do then great even better. You do this to catch enemies off-guard and kill them as they try to run to the tower.
    (Keep in mind that opening on a Xin Zhao or Mundo is not a good idea unless you’re very confident you will kill them.)

    Once in the lane for the gank stalk the enemy until his lane mate has stepped too far away to do much while you open on him. After you Ravage and stun it’s safe to assume your teammates will join in as soon as possible to grab the kill or assist. Also keep an eye out for weak champions recalling near a turret, you can easily dive them due to your ultimate and heal up without having to recall from turret damage. Continue doing this for the entire mid game.


    Late Game Survival: Levels 14-18

    By now you should start to see them always tag along with a friend if they’re smart, and usually that friend is carrying an [item_text=Oracle's Elixir]. This is where it’s going to be tough there are going to be Vision Ward's scattered in jungles, people will have [item_text=Oracle's Elixir]'s. To avoid these things you need to do 2 things.

    First of all buy an [item_text=Oracle's Elixir] for yourself if you know they’ve set wards up in random places where they could find you and kill you or if they have a stealth champion on their team obviously.

    Secondly, you should check every champion for the [item_text=Oracle's Elixir] buff and wait until whoever it is that doesn’t have one to walk away. That’s when you strike.

    Now what do you do if your team is starting a team fight, sadly you have to join in but hopefully you have enough ability power to deal tons of damage to the carry so you can heal and work on someone else, more often than not they will target you once they see you though. To start off in a team fight run in with you ultimate active and spam Hate Spike so you can get off a double stun, afterwards immediately Ravage the carry and start working on him. You should have enough burst to take him out with the help of your team’s area of effect abilities. Rinse and repeat until you’ve got most of them and push the towers, though I can’t guarantee you will survive with less than a scratch but if you kill their main DPS then the chance is a lot higher you will.

    If it comes down to it, and the game is even you’re going to have to do the dirty work and start to backdoor some. Once you have Lich Bane with either a Guinsoo's Rageblade, Hextech Gunblade or [item_text=Rylai's Scepter] it should be easy since you’ll have decent attack damage or health with a huge hit from Lich Bane on top of those stats. Evelynn can take an Inhibitor, Turret and even Nexus out without a problem when she has her Lich Bane proc.

    Now while doing all of these things you will obviously still be scanning the map looking for that one champion that’s trying to farm some more by themselves to either level up or get gold. It’s your job to get there, kill him and hurry back for a push.
    ______________________________________________________________________________________________________________

    Thanks to everyone who read this, I hope it helps you while playing Evelynn in the future.



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