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League of Legends Guide

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RAKOTH'S COMPREHENSIVE GUIDE TO SOLO QUEUE

written by Rakoth

Table of Contents

  • News

    If you are a tank, do not mid unless you are a champion who is famous for being a tank who can
    mid, such as Mordekaiser, Gragas, or Galio.If you are a champion with a hard-hitting ultimate such as Fiddlesticks, Ashe, Karthus, and other champions with ultimates of the like that have a high range, high damage output, etc, you need to be in the middle lane because your ultimate will ultimately be the arbitrator of the outcome of early game teamfights.

    INSECURE MID PLAYERS
    The pressure is on. If you're Ashe against Kat, GTFO and switch lanes. Kat has every way to
    outmanuever an outdamage Ashe in mostly any situation, especially 1v1, solo mid. If you're
    losing the solo mid game, you need to pass the tortch to another player who can defend against
    whatever middle champion is giving you trouble.

    ---> For example - Kat is owning you as Kennen. Switch lanes with someone who can either a)
    live with sustained harassment, or b) out harass her.

    I know you want the glory of being the solo mid carry who's dominating your lane, pushing the
    hardest, getting the most kills and what have you, but if you're failing, it's apparent that you
    currently do not possess the tools to become that carry. You need to be the hero you're trying
    to be and switch lanes

    Update - May 20, 2011

    Far too much do I see players playing with champions that don't fit the role they're building for.
    This weakens your team comp and calls for a champion that is made for that champion's role. For example, Singed is going to build AP/Spell Vamp - Well, that is not tanking. That's soaking damage and vamping back up slowly. That Singed will not be as durable as a true tank building like a tank, so if you're going to build against the grind of a certain champion, PLEASE inform your teammates before hand so you can fill the gaps where that player's build is lacking.

    Mythbuster's Madness

    I don't care you build Mordekaiser, Dr. Mundo, Garen, Trundle, or any other tanky mage or dps that doesn't have a taunt or a stun - They are not a tank. They are a soak, and they do not operate the same way as a tank. Please pick a true tank when choosing the tank role.

    Full Tanks: Amumu, Alistar, Malphite, Maokai, Rammus, Shen
    (These are tanks with tanky abilities that support ganking, survival, and initiation.)

    Full Tank Substitutes: Xin Zhao, Jarvan IV, Blitzcrank, Renekton, Singed, Annie, Udyr, Galio, Irelia, Kennen, Gragas, Lee Sin, Urgot, Taric
    (These are tanky champions that if built to tank, can properly initiate and keep an enemy off an ally.)

  • Entering Your Lane

    If you're winning, it means that your teammates and yourself have been doing SOMETHING
    right, and you need to make mental notes of who you focus first in teamfights, whether or not
    you've been staying together, who, and if someone's buying SIGHT WARDS, and factors of
    that nature.

    Update - May 20, 2011

    Winning is not winning teamfights. It's winning pushes, warding the map, taking dragon from the enemy in teamfights for it, stealing their buffs except a mini creep so they don't respawn, focusing the carries, protecting allies, calling MIA's regardless of the phase of the game, counter building, split pushing and getting buildings, and overall dominating your enemy.

  • The Fool's Folly: Overextending

    For those of you who don't know, overextending is League's version of "biting off more than you can chew." It is common among noobs, newbs, and nubs. If you fit into this category, reading this section can really help you fly out of that title at rocket speed. If you read and apply this every game, you will no longer be in the same boat as the noobs, newbs, and nubs. This is part of how to "l2play."

    Overextending happens when you make a mental mistake, causing your champion to make a physical one. When this occurs, it results in feeding, and failing your teammates. One of the keys of being a good player is learning, above all, what NOT to do. What to do will come natural after you sift out what NOT to do, naturally. :D

    Here's a few examples of Overextending.
    - Pantheon ults to sacrifice himself for a kill.
    - Pantheon ults to save a dying teammate, dying in the process.
    - You flash into an enemy behind their turret to finish them, dying in the process.
    - Your TF ults into the baron area and sacrifices himself trying to steal Baron.
    - You Infinite Duress Mordekaiser or Rammus. Goodbye puppyface.
    - You jump head first into 5 people defending their tower and you are squishy.
    - You try to 1v1 the fed tank and you're squishy.
    - You try to 1v1 the fed carry and you're the tank.

    Understand now? When you bite off more than you can chew, you die. When you die, anyone who hit you gets gold and experience! Do you enjoy making your enemies more powerful just because you got a kill? Or cuz "that Ezreal was pissing me off?" No. Stay zealous, but don't get overzealous. Don't jump someone and pray. Don't approach a champion and hope for the best. Don't chase Singed. Don't chase a stealther if you don't have a stun, oracle's, or a means to kill them without fail.

    Be aware of who's missing on the map when going for a kill, and be aware who's missing on the map when you chase someone into the jungle. Again, don't facecheck bushes. 9/10 times: ITS A TARP!

    Update - May 20, 2011

    Overextending isn't just about ending up dying. It's about your positioning in comparison to what you see on the minimap. If there is a jungler, and you're pushing your lane (That means if you're auto attacking the creeps to farm them quickly without much regard to positioning, pushing you past the river opening.)
    you are putting yourself in danger of getting ganked by the jungler or anyone who is missing. When you need to defend or play defensively, it is especially smart to stay as close to your tower as possible, while getting only last hits on creeps, making them push to your tower as fast as you can. When you leave yourself open from the side or back, you're an easy gank target, especially if you are barely alive with 325 HP.

    Late game, when towers are down and you're roaming the jungles with your mates, don't ever go alone if you see anyone MIA or creeping toward a direction you plan to go. For example you're Nocturne, and you want the enemy's Lizard buff. Even if you THINK you can make it there for sure, take the buff and escape without anyone noticing, you're still putting yourself in an unneccesarily vulnerable position if any enemy is mia. Use a buddy system or the gank train when you need to infiltrate the enemy jungle, and remember: Wards!

  • Know Your Role

    If you are a tank, do not mid unless you are a champion who is famous for being a tank who can
    mid, such as Mordekaiser, Gragas, or Galio.If you are a champion with a hard-hitting ultimate such as Fiddlesticks, Ashe, Karthus, and other champions with ultimates of the like that have a high range, high damage output, etc, you need to be in the middle lane because your ultimate will ultimately be the arbitrator of the outcome of early game teamfights.

    INSECURE MID PLAYERS
    The pressure is on. If you're Ashe against Kat, GTFO and switch lanes. Kat has every way to
    outmanuever an outdamage Ashe in mostly any situation, especially 1v1, solo mid. If you're
    losing the solo mid game, you need to pass the tortch to another player who can defend against
    whatever middle champion is giving you trouble.

    ---> For example - Kat is owning you as Kennen. Switch lanes with someone who can either a)
    live with sustained harassment, or b) out harass her.

    I know you want the glory of being the solo mid carry who's dominating your lane, pushing the
    hardest, getting the most kills and what have you, but if you're failing, it's apparent that you
    currently do not possess the tools to become that carry. You need to be the hero you're trying
    to be and switch lanes

    Update - May 20, 2011

    Far too much do I see players playing with champions that don't fit the role they're building for.
    This weakens your team comp and calls for a champion that is made for that champion's role. For example, Singed is going to build AP/Spell Vamp - Well, that is not tanking. That's soaking damage and vamping back up slowly. That Singed will not be as durable as a true tank building like a tank, so if you're going to build against the grind of a certain champion, PLEASE inform your teammates before hand so you can fill the gaps where that player's build is lacking.

    Mythbuster's Madness

    I don't care you build Mordekaiser, Dr. Mundo, Garen, Trundle, or any other tanky mage or dps that doesn't have a taunt or a stun - They are not a tank. They are a soak, and they do not operate the same way as a tank. Please pick a true tank when choosing the tank role.

    Full Tanks: Amumu, Alistar, Malphite, Maokai, Rammus, Shen
    (These are tanks with tanky abilities that support ganking, survival, and initiation.)

    Full Tank Substitutes: Xin Zhao, Jarvan IV, Blitzcrank, Renekton, Singed, Annie, Udyr, Galio, Irelia, Kennen, Gragas, Lee Sin, Urgot, Taric
    (These are tanky champions that if built to tank, can properly initiate and keep an enemy off an ally.)

  • OVERALL LANE SWITCHING

    Switching lanes is one of the most vital parts of playing League of Legends. If top enemies are
    countering the hell out of top allies, you need to make a strategic alteration to your laning
    formula.

    ---> For example - You are Corki + Taric. They are Morgana + Katarina. That is death for you.

    You need to formulate an educated 2v2 duo amongst your teammates, make the switch as soon
    as the opportunity presents itself, and dominate like you should be dominating. Without lane
    switching, a lane being dominated usually gets pushed down and the tower is destroyed.

  • Winning

    If you're winning, it means that your teammates and yourself have been doing SOMETHING
    right, and you need to make mental notes of who you focus first in teamfights, whether or not
    you've been staying together, who, and if someone's buying SIGHT WARDS, and factors of
    that nature.

    Update - May 20, 2011

    Winning is not winning teamfights. It's winning pushes, warding the map, taking dragon from the enemy in teamfights for it, stealing their buffs except a mini creep so they don't respawn, focusing the carries, protecting allies, calling MIA's regardless of the phase of the game, counter building, split pushing and getting buildings, and overall dominating your enemy.

  • Losing

    If you're losing the game, many solo queue players blame every other person on their team, as
    if it's truly no one else's fault, collectively. Well, newsflash: When your teammate's Nexus
    explodes, it doesn't matter how many Kills, Deaths, or Assists you've gotten. You have lost the
    game. If you believe your KDR is important while you're losing, you need to reevaluate your
    state of mind. If you are losing, it is due to the following factors:

    ---> a) Your carries are overextending.

    ---> b) You are not buying SIGHT WARDS.

    ---> c) You are not focusing the champion in teamfights who is causing the most trouble.

    ---> d) The tank is not tanking; they never initiate and only use their Ult to steal kills.
    (If you are this person, you need to stop playing with tanks and start playing with carries. Tanks are for defense, and if you can't be in a defensive state of mind, you need to play an offensive champion.)

    ---> e) Your Tank has been gold and experience starved due to denial of last hits in the laning

    phase, and your carries have disregarded the fact that Tanks need gold in order to Tank.
    ---> f) People are prioritizing their builds rather than their map presence and oncoming,skirmishes.

    Most of these situations can be prevented by doing the opposite.

  • Sharing is Caring

    If you have an underleveled champion trying to farm creep waves, don't go down to where they
    are and counterfarm them. That reduces their potential. They need you to be offscreen and
    away from them in order to get the full experience you get when you kill a creep. When you're
    on screen, you get a percentage of that experience. You are NERFING your OWN teammate NOOB!!!11111one oneone!

  • ZOMFG MINION WAVE!!!

    When top, mid, or bot is in trouble due to a massive storm of minions, the idea in every person's
    head is to go there, farm to hell, and finish your item.

    That is NOT what should happen.

    The champion that is most convenient to get there needs to be melting those minion waves, and
    intuitively, in a best-case-scenario, the lowest level, most ill-farmed champion needs them
    instead. If you are well farmed, type "Alistar bot minions." Oh look! Now he can finish his
    Guardian Angel! Or his Thornmail!

    The most common thing is that the first person who notices the minion wave starts to run to it
    without even considering any factor whatsoever, unless they're in a teamfight, then another
    person notices they're going, where they're going, looks at the map, sees the massive minion
    storm, and rushes up there with Ghost. The first person got most of the minions, gaining over
    700g, and you just wasted your Ghost farming 5 minions. Congrats.

    You're a winner.

  • WARDS WARDS WARDS WARDS WARDS!

    At all times in the mid game, Dragon needs to be warded!

    At all times during the late game, Dragon AND Baron, AND all 4 buffs need to be warded!

    If your team has been the victim of facechecking bush ganks in the jungle or sidelanes, you need to be the hero, take one for the team, and WARD UP! Ward every bush you think is
    important.

    Ward near the entrances of the river, Ward in the bushes near the entrances to the jungle on the inside brush between your outer turret and the turret behind it.

    I'd post this section as a How to Not Get Ganked guide a thousand times if it were okay.

  • DISCLAIMER

    I'm no expert, but if I could send anyone a solo queue guide, this would be it. If there's
    anything I need to add, please let me know and I'll get on it as soon as I need to.
    Thanks for reading my guide, and I hope some of you have learned something from it, apply it,
    take it to the queues, and WIN WIN WIN! If you don't actually APPLY THIS, you will not be
    clicking the VICTORY button.



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