… which begins in 2016.
This season we’re doing a lot of new things, including moving the start date forward a month, letting you exclude your least-favorite position, introducing two separate ranked ladders (three if you count Twisted Treeline), and giving ongoing updates on queue health for 2017. You can consider this post as an all-encompassing, international guide for your 2017 ranked experience.
Howdy guys,Riot Colin here to share some context on changes to stealth abilities, vision and the new Control Ward.
STEALTH:STEALTH Goals/Problem StatementAfter finishing up our normal preseason vision analysis, we came up with a handful of high value vision-related projects. We decided to tackle Stealth not only for its relevance to the Assassins, but because of its status as a long standing pain point in our game.
Thanks for trying out plants and letting us know how they played. We've read a lot and are using it to inform the design. Some of the concerns we want to address right away: "Plant spawns (especially Blast Cones) feel too random and can't be planned around.