Yasuo Build Guide

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Yasuo, the Unforgiven

The story of a sword is inked in blood.
― Yasuo

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. But this once proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Once a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, left his post to join the fray. By the time he returned, the Elder had been slain.

Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Now truly alone for the first time in his life, he set out to find the Elder's real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: β€œThe Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.

Yasuo Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.

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Yasuo Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 512 82 1,906
    • Health Regen p/1 1.20 0.18 4.20
    • Health Regen p/5 6.00 0.88 21.00
    • Effective Health
    • Physical Damage Health 3,355 3,355 3,355
    • Magical Damage Health 2,478 2,478 2,478
    • Effective Hit Points 2,916 2,916 2,916
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.660 3.209% 1.02
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 53 3 108
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 18 3 76
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 60 37 690
    • Mana Regen p/1 0.00 0.00 0
    • Mana Regen p/5 0.00 0.00 0
    • Utility
    • Movement Speed 350 0 350
    • Cooldown Reduction 0 0 0
    • Range 175 0 175

Yasuo Spells

  • (Passive) Way of the Wanderer

    Resolve: Moving grants Flow, which tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefl grants a shield that absorbs 60-470 damage (scaling by level). Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced damage.
  • (Q) Steel Tempest

    • Cooldown:
    • 4.81 / 4.28 / 3.75 / 3.22 / 2.69 sec

    • Cost:
    • 0 / 0 / 0 / 0 / 0

    Thrusts forward, dealing (20 / 40 / 60 / 80 / 100) (+(1 per attack damage point)) physical damage. On hit, Steel Tempest grants a stack of Gathering Storm for (10) seconds. At (2) stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed. If cast while dashing, Steel Tempest will strike as a circle.
  • (W) Wind Wall

    • Cooldown:
    • 26 / 24 / 22 / 20 / 18 sec

    • Cost:
    • 0 / 0 / 0 / 0 / 0

    Passive: Dashing builds an extra (4 / 8 / 12 / 16 / 20)% of your maximum Flow. Active: Creates a moving wall that blocks all enemy projectiles for (4) seconds.
  • (E) Sweeping Blade

    • Cooldown:
    • 0.5 / 0.5 / 0.5 / 0.5 / 0.5 sec

    • Cost:
    • 0 / 0 / 0 / 0 / 0

    Dashes through target enemy, dealing (70 / 90 / 110 / 130 / 150) (+(0.6 per ability power point)) magic damage. Each cast increases your next dash's base damage by 25%, up to 50%. Cannot be re-cast on the same enemy for (10 / 9 / 8 / 7 / 6) seconds. If cast while dashing, Steel Tempest will strike as a circle.
  • (R) Last Breath

    • Cooldown:
    • 80 / 55 / 30 sec

    • Cost:
    • 0 / 0 / 0

    Dashes to an Airborne enemy champion, deals (200 / 300 / 400) (+(1.5 per attack damage point)) physical damage and holds all Airborne enemies in the area in the air for an additional (1) seconds. Resets all stacks of Gathering Storm. For (15) seconds, Yasuo gains (50)% Bonus Armor Penetration - this effects armor from items, buffs, runes and masteries.


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