Teemo Build Guide
Teemo, The Swift Scout
As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of Kumungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.
''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''
Teemo Stats
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- Health Lvl 1 p/Lvl Lvl 18
- Health 465 82 1,854
- Health Regen p/1 1.06 0.13 3.27
- Health Regen p/5 5.30 0.65 16.35
- Effective Health
- Physical Damage Health 3,365 3,365 3,365
- Magical Damage Health 2,410 2,410 2,410
- Effective Hit Points 2,888 2,888 2,888
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- Attack Base p/Lvl Lvl 18
- Attck Speed (p/Sec) 0.690 3.380% 1.087
- Lvl 1 p/Lvl Lvl 18
- Physical Damage 48 3 99
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Resistances
- Armor 18 4 81.5
- Magic Resist 30 0 30
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- Spell Pool Lvl 1 p/Lvl Lvl 18
- Mana 240 40 920
- Mana Regen p/1 0.84 0.05 1.69
- Mana Regen p/5 4.20 0.25 8.45
- Utility
- Movement Speed 305 0 305
- Cooldown Reduction 0 0 0
- Range 500 0 500
Teemo Spells
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(Passive) Camouflage
If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
(Q) Blinding Dart
- Cooldown:
- 10 / 10 / 10 / 10 / 10 sec
- Cost:
- 70 / 80 / 90 / 100 / 110
Deals (80 / 125 / 170 / 215 / 260) (+(0.8 per ability power point)) magic damage and causes the target to miss all of their attacks for (1.5 / 2 / 2.5 / 3 / 3.5) seconds.
(W) Move Quick
- Cooldown:
- 17 / 17 / 17 / 17 / 17 sec
- Cost:
- 40 / 40 / 40 / 40 / 40
Passive: Teemo\'s Movement Speed is increased by (10 / 14 / 18 / 22 / 26)% unless he has been damaged by an enemy champion or turret in the last 5 seconds.\
\
Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
(E) Toxic Shot
- Cooldown:
- 0 / 0 / 0 / 0 / 0 sec
- Cost:
- 0 / 0 / 0 / 0 / 0
Teemo's basic attacks poison their target, dealing (9 / 18 / 27 / 36 / 45) (+(0.1 per ability power point)) magical damage upon impact and (10 / 20 / 30 / 40 / 50) (+(0.3 per ability power point)) magical damage each second for 4 seconds.
(R) Noxious Trap
- Cooldown:
- 35 / 31 / 27 sec
- Cost:
- 75 / 100 / 125
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by (30 / 40 / 50)% and deals (200 / 325 / 450) (+(0.8 per ability power point)) magic damage over 4 seconds. Traps last 10 minutes.
Teemo forages for a mushroom every (35 / 31 / 27) seconds, but he is only big enough to carry 3 at once.
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Official Splash Art
Build statistics
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Most used items
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Most used Marks
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Most used Glyphs
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Most common Builds
Teemo Guides
- Title
- Updated
- Rating
- Map awareness ward Teemo
- Preseason Balance Update
- Blue's Exstensive Teemo Guide
- v1.0.0.111
- Teemo "semi ?"-hybrid
- Preseason Balance Update
- ARAM/PG Teemo (AP situational)
- v1.0.0.151
- ~Teemo and his puny wrath~
- v1.0.0.151
- Teemo advanced player guide
- v1.0.0.148
- Teemo Hybrid Killer
- Preseason Balance Update
- Hyper Hybrid Teemo
- v1.0.0.121
- New (AP) Badger, eurgh... Teemo guide!
- v1.0.0.103
- Teemo: Do not read this 2.0 *Revamped*
- v1.0.0.104