Syndra Build Guide

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Syndra, The Dark Sovereign

Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school -- a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia -- and anyone else who would dare shackle her greatness.
"Power belongs to those who can wield it."
-Syndra

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Syndra Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 458 78 1,784
    • Health Regen p/1 1.00 0.20 4.38
    • Health Regen p/5 5.00 0.99 21.90
    • Effective Health
    • Physical Damage Health 3,167 3,167 3,167
    • Magical Damage Health 2,319 2,319 2,319
    • Effective Hit Points 2,743 2,743 2,743
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.610 2.000% 0.817
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 54 3 103
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 18 4 77.5
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 300 50 1148.3
    • Mana Regen p/1 2.60 0.20 5.98
    • Mana Regen p/5 13.00 0.99 29.9
    • Utility
    • Movement Speed 305 0 305
    • Cooldown Reduction 0 0 0
    • Range 550 0 550

Syndra Spells

  • (Passive) Transcendent

    Spells gain extra effects at max rank.nnDark Sphere: Deals 15% bonus damage to champions.nForce of Will: Increases the slowing duration by 33%.nScatter the Weak: Spell width increased by 50%.
  • (Q) Dark Sphere

    • Cooldown:
    • 4 / 4 / 4 / 4 / 4 sec

    • Cost:
    • 40 / 50 / 60 / 70 / 80

    Conjures a dark sphere at a target location, dealing (70 / 110 / 150 / 190 / 230) (+(0.6 per ability power point)) magic damage. The sphere lasts for up to 8 seconds and can be manipulated by Syndra's other abilities. After 6 seconds the sphere will gain an additional visual effect to notify the player that it is about to expire.

    Transcendent Bonus: Deals 15% bonus damage against champions.
  • (W) Force of Will

    • Cooldown:
    • 12 / 11 / 10 / 9 / 8 sec

    • Cost:
    • 60 / 70 / 80 / 90 / 100

    Grabs a dark sphere, enemy minion or neutral monster (can be used on any neutral monster apart from Dragon and Baron Nashor).

    Throws a grasped dark sphere or enemy at a target area. Enemies struck take (80 / 120 / 160 / 200 / 240) (+(0.7 per ability power point)) magic damage and are slowed by (25 / 30 / 35 / 40 / 45)% for a short duration.

    Transcendent Bonus: Increases the slowing duration by 33%
  • (E) Scatter the Weak

    • Cooldown:
    • 18 / 16.5 / 15 / 13.5 / 12 sec

    • Cost:
    • 50 / 50 / 50 / 50 / 50

    Deals (70 / 115 / 160 / 205 / 250) (+(0.4 per ability power point)) magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark Spheres in the area are also knocked back, dealing magic damage and stunning enemies hit for 1.5 seconds.

    Transcendent Bonus: Works on a 50% wider cone area.
  • (R) Unleashed Power

    • Cooldown:
    • 100 / 90 / 80 sec

    • Cost:
    • 0 / 0 / 0

    Syndra summons to the ground the three spheres about her, and focuses her cataclysmic might to force all nearby spheres to damage her target enemy champion. Each sphere's deals (70 / 105 / 140) (+(0.2 per ability power point)) damage and is calculated separately. All spheres remain on the ground for 8 seconds.


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