Skarner Build Guide

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Skarner, The Crystal Vanguard

Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.

A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.

''The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.'' � Skarner

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Skarner Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 536 96 2,168
    • Health Regen p/1 1.60 0.17 4.56
    • Health Regen p/5 8.00 0.87 22.80
    • Effective Health
    • Physical Damage Health 4,054 4,054 4,054
    • Magical Damage Health 3,317 3,317 3,317
    • Effective Hit Points 3,686 3,686 3,686
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.630 2.054% 0.85
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 58 4 130
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 23 4 87
    • Magic Resist 31 1 53
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 245 40 925
    • Mana Regen p/1 1.40 0.09 2.91
    • Mana Regen p/5 7.00 0.44 14.55
    • Utility
    • Movement Speed 345 0 345
    • Cooldown Reduction 0 0 0
    • Range 125 0 125

Skarner Spells

  • (Passive) Energize

    Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
  • (Q) Crystal Slash

    • Cooldown:
    • 3.5 / 3.5 / 3.5 / 3.5 / 3.5 sec

    • Cost:
    • 16 / 18 / 20 / 22 / 24

    Skarner deals (25 / 40 / 55 / 70 / 85) (+(0.8 per attack damage point)) physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for (5) seconds and gains (8 / 10 / 12 / 14 / 16)% attack speed for (5) seconds, stacking up to (3) times. While Skarner is charged, Crystal Slash deals (24 / 36 / 48 / 60 / 72) (+(0.4 per ability power point)) bonus magic damage.
  • (W) Crystalline Exoskeleton

    • Cooldown:
    • 16 / 16 / 16 / 16 / 16 sec

    • Cost:
    • 60 / 60 / 60 / 60 / 60

    Skarner is shielded for (80 / 135 / 190 / 245 / 300) (+(0.8 per ability power point)) damage for (6) seconds. While the shield persists, Skarner gains (16 / 20 / 24 / 28 / 32)% increased Movement Speed that ramps up over (3) seconds.
  • (E) Fracture

    • Cooldown:
    • 14 / 14 / 14 / 14 / 14 sec

    • Cost:
    • 50 / 55 / 60 / 65 / 70

    Skarner summons a blast of crystalline energy which deals (80 / 120 / 160 / 200 / 240) (+(0.7 per ability power point)) magic damage to enemies hit and slows them by (45 / 50 / 55 / 60 / 65)% for (2.5) seconds.
  • (R) Impale

    • Cooldown:
    • 130 / 120 / 110 sec

    • Cost:
    • 100 / 125 / 150

    Skarner suppresses an enemy champion for (1.75) seconds and deals (100 / 150 / 200) (+(0.5 per ability power point)) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When this effect ends, Skarner's target will be dealt an additional (100 / 150 / 200) (+(0.5 per ability power point)) magic damage.


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