Skarner Build Guide
Skarner, The Crystal Vanguard
Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.
A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
''The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.'' � Skarner
- Health Lvl 1 p/Lvl Lvl 18
- Health 440 102 2,168
- Health Regen p/1 1.50 0.18 4.56
- Health Regen p/5 7.50 0.90 22.80
- Effective Health
- Physical Damage Health 4,150 4,150 4,150
- Magical Damage Health 3,306 3,306 3,306
- Effective Hit Points 3,728 3,728 3,728
- Attack Base p/Lvl Lvl 18
- Attck Speed (p/Sec) 0.625 2.224% 0.861
- Lvl 1 p/Lvl Lvl 18
- Physical Damage 54 4 130
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 23 4 91.4
- Magic Resist 30 1 52
- Spell Pool Lvl 1 p/Lvl Lvl 18
- Mana 205 42 925
- Mana Regen p/1 1.29 0.10 2.91
- Mana Regen p/5 6.45 0.48 14.55
- Movement Speed 320 0 320
- Cooldown Reduction 0 0 0
- Range 125 0 125
(Passive) EnergizeBasic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
(Q) Crystal Slash
- 3.5 / 3.5 / 3.5 / 3.5 / 3.5 sec
- 20 / 22 / 24 / 26 / 28
Skarner deals (25 / 40 / 55 / 70 / 85) (+(0.8 per attack damage point)) physical damage to all nearby enemies and charges himself with Crystal Energy for (5) seconds if a unit is struck.
While Skarner is charged, Crystal Slash deals (24 / 36 / 48 / 60 / 72) (+(0.4 per ability power point)) bonus magic damage and slows by (20 / 25 / 30 / 35 / 40)% for 2 seconds.
(W) Crystalline Exoskeleton
- 18 / 18 / 18 / 18 / 18 sec
- 60 / 60 / 60 / 60 / 60
Skarner is shielded for (70 / 115 / 160 / 205 / 250) (+(0.6 per ability power point)) damage for (6) seconds. While the shield persists, Skarner gains (30 / 35 / 40 / 45 / 50)% Attack Speed and (15 / 17 / 19 / 21 / 23)% increased Movement Speed.
- 10 / 10 / 10 / 10 / 10 sec
- 50 / 55 / 60 / 65 / 70
Skarner deals (80 / 120 / 160 / 200 / 240) (+(0.7 per ability power point)) magic damage to enemies in a line and marks them for (6) seconds.
Striking enemies will consume the mark to heal Skarner for (30 / 45 / 60 / 75 / 90) (+(0.3 per ability power point)). Killing targets outright will also activate the heal. (Each activation heals for (50)% less.)
- 130 / 120 / 110 sec
- 100 / 125 / 150
Skarner suppresses an enemy champion for (1.75) seconds and deals (100 / 150 / 200) (+(0.5 per ability power point)) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional (100 / 150 / 200) (+(0.5 per ability power point)) magic damage.
Your votes are needed to keep this information accurate. Help us by voting now!
Official Splash Art
Most used items
Most used Marks
Most used Glyphs
Most common Builds
- Skarner: Seek and Destroy
- Skarner, The Krustallos Warrior
- Skarner Jungle Bruiser
- Who's that Pokemon? It's Skorupi!
- Run Run Run, it's the Gingerbread Scorpion!
- My name is Skarner; The CEO.
- "Get over here!" - Laning with Skarner
- AP Skarner (in Progress)