Sejuani Build Guide

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Sejuani, The Winter's Wrath

When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her ''heart of the blizzard.''

On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends.

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Sejuani Stats

    • Health Lvl 1 Growth Lvl 18
    • Health 600 95 2,215
    • Health Regen p/1 1.74 0.17 4.63
    • Health Regen p/5 8.68 0.85 23.15
    • Effective Health
    • Physical Damage Health 3,999 3,999 3,999
    • Magical Damage Health 3,397 3,397 3,397
    • Effective Hit Points 3,698 3,698 3,698
    • Lvl 1 Growth Lvl 18
    • Attck Speed (p/Sec) 0.670 1.44% 0.834
    • Physical Damage 58 3 114
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 30 3 80.54
    • Magic Resist 32 1 53
    • Spell Pool Lvl 1 Growth Lvl 18
    • Mana 400 40 1080
    • Mana Regen p/1 1.44 0.09 2.97
    • Mana Regen p/5 7.21 0.45 14.85
    • Utility
    • Movement Speed 340 0 340
    • Cooldown Reduction 0 0 0
    • Range 125 0 125

Sejuani Spells

  • (Passive) Frost Armor

    Sejuani's basic attacks apply Frost, reducing enemy movement speed by 10% for 3 seconds.
  • (Q) Arctic Assault

    • Cooldown:
    • 15 / 14 / 13 / 12 / 11 sec

    • Cost:
    • 80 / 85 / 90 / 95 / 100

    Charges forward, knocking enemies into the air and dealing (80 / 125 / 170 / 215 / 260) (+(0.4 per ability power point)) magic damage. The charge stops after knocking an enemy champion into the air.
  • (W) Flail of the Northern Winds

    • Cooldown:
    • 11 / 10 / 9 / 8 / 7 sec

    • Cost:
    • 40 / 35 / 30 / 25 / 20

    Sejuani's next basic attack also affects enemies near her target. All affected units are dealt magic damage equal to (4 / 6 / 8 / 10 / 12)% (+(3)%) of their own maximum Health. Sejuani then swings her flail, dealing (40 / 70 / 100 / 130 / 160) (+(0.1 per attack damage point)) (+(0.6 per ability power point)) magic damage to nearby enemies over 4 seconds.

    If this ability is reactivated, Sejuani immediately starts swinging her flail.
  • (E) Permafrost

    • Cooldown:
    • 10 / 9 / 8 / 7 / 6 sec

    • Cost:
    • 55 / 55 / 55 / 55 / 55

    Passive: Abilities and basic attacks apply Frost to enemies for (4) seconds. Active: All nearby enemies with Frost take (60 / 90 / 120 / 150 / 180) (+(0.5 per ability power point)) magic damage and are slowed by (50 / 55 / 60 / 65 / 70) for (1.5) seconds.
  • (R) Glacial Prison

    • Cooldown:
    • 130 / 115 / 100 sec

    • Cost:
    • 100 / 100 / 100

    Throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for (1.25 / 1 / 1.75) seconds. If the bola reaches its maximum range it shatters and slows enemies by (90)% for (1.25 / 1 / 1.75) seconds instead. All enemies in the shatter area take (150 / 50 / 350) (+(0.8 per ability power point)) magic damage.


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