Rammus Build Guide
Rammus, The Armordillo
The dangerous magic that dominates the Plague Lands has an effect on all life within its confines. Rammus is a living example. No one is entirely certain how an armadillo from the Shurima Desert made his way through the Kumungu Jungle - much less unharmed - but he did just that. Caught in a burst of wild magic, Rammus began to evolve. In the matter of a week, he was man-sized and a week after that he had achieved sentience. The question became, what now? There really wasn't a place in the world for a sentient armadillo - except in the League of Legends. His new form was certainly equipped to fight, and especially to defend. However, it was Rammus' newfound sense of humor that led him to craft an outrageous suit of armor to go over his natural protection - giving birth to the fearsome Armordillo!Rammus is a tough nut to crack on the field of battle. His spiked shell not only protects him, it causes damage to those that attack him. His wicked sense of humor gives him the ability to taunt his foes into recklessly attacking him, putting them at a defensive disadvantage. Rammus' armadillo heritage also comes out to play as he curls into a ball and launches himself at his foes with tremendous force. He can also curl up to simply maximize his armor, making him very difficult to harm. Rammus also possesses the unusual mystical ability to cause the earth beneath him to rumble, harming nearby enemies - and structures.Make fun of his name, make fun of his armor, and Rammus will laugh. But he will still lay you out!
- Health Lvl 1 p/Lvl Lvl 18
- Health 506 86 1,968
- Health Regen p/1 1.60 0.11 3.40
- Health Regen p/5 8.00 0.53 17.00
- Effective Health
- Physical Damage Health 3,798 3,798 3,798
- Magical Damage Health 2,977 2,977 2,977
- Effective Hit Points 3,387 3,387 3,387
- Attack Base p/Lvl Lvl 18
- Attck Speed (p/Sec) 0.625 2.215% 0.86
- Lvl 1 p/Lvl Lvl 18
- Physical Damage 54 4 117
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 25 4 93
- Magic Resist 30 1 51
- Spell Pool Lvl 1 p/Lvl Lvl 18
- Mana 288 33 849
- Mana Regen p/1 0.96 0.06 1.98
- Mana Regen p/5 4.80 0.30 9.9
- Movement Speed 310 0 310
- Cooldown Reduction 0 0 0
- Range 125 0 125
(Passive) Spiked ShellRammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
- 10 / 10 / 10 / 10 / 10 sec
- 70 / 80 / 90 / 100 / 110
Rammus accelerates in a ball over (7) seconds towards his enemies, dealing (100 / 150 / 200 / 250 / 300) (+(1 per ability power point)) magic damage to nearby enemies on impact and slowing them by (20 / 25 / 30 / 35 / 40)% for (3) seconds.
Activating Defensive Ball Curl will remove this effect.
(W) Defensive Ball Curl
- 14 / 14 / 14 / 14 / 14 sec
- 40 / 40 / 40 / 40 / 40
Rammus goes into a defensive formation for (6) seconds, increasing his Armor and Magic Resist by (40 / 60 / 80 / 100 / 120) and returning (15 / 25 / 35 / 45 / 55) (+(0.1 per armor point)) magic damage to attackers.
This ability gains damage equal to (10)% of Armor.
Activating Powerball will remove this effect.
(E) Puncturing Taunt
- 12 / 12 / 12 / 12 / 12 sec
- 50 / 50 / 50 / 50 / 50
Rammus taunts the unit into a reckless assault, reducing their Armor by (10 / 15 / 20 / 25 / 30) and forcing them to attack Rammus for (1.25 / 1.5 / 1.75 / 2 / 2.25) second(s).
- 60 / 60 / 60 sec
- 100 / 100 / 100
Rammus creates tremors beneath him, dealing (65 / 130 / 195) (+(0.3 per ability power point)) magic damage every second to nearby units and structures for (8) seconds.
Your votes are needed to keep this information accurate. Help us by voting now!
Official Splash Art
Most used items
Most used Marks
Most used Glyphs
Most common Builds
- Jungle Rammus
- Ninja Turtle - an AD Rammus
- Rammus, Fortress of Doom
- Master of Assists (by Bguggs [INN])
- Tank'n & Team Fight'n Rammus
- Rammus, the AP Tank
- Rammus The Teammate Armadillo
- Rammus - I'm everywhere!
- Tank'n & Team Fight'n Rammus