Rammus Build Guide

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Rammus, The Armordillo

The dangerous magic that dominates the Plague Lands has an effect on all life within its confines. Rammus is a living example. No one is entirely certain how an armadillo from the Shurima Desert made his way through the Kumungu Jungle - much less unharmed - but he did just that. Caught in a burst of wild magic, Rammus began to evolve. In the matter of a week, he was man-sized and a week after that he had achieved sentience. The question became, what now? There really wasn't a place in the world for a sentient armadillo - except in the League of Legends. His new form was certainly equipped to fight, and especially to defend. However, it was Rammus' newfound sense of humor that led him to craft an outrageous suit of armor to go over his natural protection - giving birth to the fearsome Armordillo!Rammus is a tough nut to crack on the field of battle. His spiked shell not only protects him, it causes damage to those that attack him. His wicked sense of humor gives him the ability to taunt his foes into recklessly attacking him, putting them at a defensive disadvantage. Rammus' armadillo heritage also comes out to play as he curls into a ball and launches himself at his foes with tremendous force. He can also curl up to simply maximize his armor, making him very difficult to harm. Rammus also possesses the unusual mystical ability to cause the earth beneath him to rumble, harming nearby enemies - and structures.Make fun of his name, make fun of his armor, and Rammus will laugh. But he will still lay you out!

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Rammus Stats

    • Health Lvl 1 Growth Lvl 18
    • Health 564 86 2,026
    • Health Regen p/1 1.58 0.11 3.45
    • Health Regen p/5 7.92 0.55 17.25
    • Effective Health
    • Physical Damage Health 3,972 3,972 3,972
    • Magical Damage Health 3,108 3,108 3,108
    • Effective Hit Points 3,540 3,540 3,540
    • Lvl 1 Growth Lvl 18
    • Attck Speed (p/Sec) 0.625 2.22% 0.86
    • Physical Damage 56 4 115
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 31 4 95.98
    • Magic Resist 32 1 53
    • Spell Pool Lvl 1 Growth Lvl 18
    • Mana 310 33 871.44
    • Mana Regen p/1 1.57 0.10 3.27
    • Mana Regen p/5 7.84 0.50 16.35
    • Utility
    • Movement Speed 335 0 335
    • Cooldown Reduction 0 0 0
    • Range 125 0 125

Rammus Spells

  • (Passive) Spiked Shell

    Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
  • (Q) Powerball

    • Cooldown:
    • 16 / 14.5 / 13 / 11.5 / 10 sec

    • Cost:
    • 70 / 80 / 90 / 100 / 110

    Rammus accelerates in a ball over (7) seconds towards his enemies, dealing (100 / 150 / 200 / 250 / 300) (+(1 per ability power point)) magic damage to nearby enemies on impact and slowing them by (20 / 25 / 30 / 35 / 40)% for (3) seconds.

    Activating Defensive Ball Curl will remove this effect.
  • (W) Defensive Ball Curl

    • Cooldown:
    • 14 / 14 / 14 / 14 / 14 sec

    • Cost:
    • 40 / 40 / 40 / 40 / 40

    Rammus goes into a defensive formation for (6) seconds, increasing his Armor and Magic Resist by (40 / 60 / 80 / 100 / 120) and returning (15 / 25 / 35 / 45 / 55) (+(0.1 per armor point)) magic damage to attackers.

    This ability gains damage equal to (10)% of Armor.

    Activating Powerball will remove this effect.
  • (E) Puncturing Taunt

    • Cooldown:
    • 12 / 12 / 12 / 12 / 12 sec

    • Cost:
    • 50 / 50 / 50 / 50 / 50

    Rammus taunts the unit into a reckless assault, reducing their Armor by (5 / 10 / 15 / 20 / 25) and forcing them to attack Rammus for (1.25 / 1.5 / 1.75 / 2 / 2.25) second(s).
  • (R) Tremors

    • Cooldown:
    • 60 / 60 / 60 sec

    • Cost:
    • 100 / 100 / 100

    Rammus creates tremors beneath him, dealing (65 / 130 / 195) (+(0.3 per ability power point)) magic damage every second to nearby units and structures for (8) seconds.


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