Orianna Build Guide

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Orianna, the Clockwork Girl

There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.

Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.

''Dance with me, my pet. Dance with me into oblivion.''

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Orianna Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 464 79 1,807
    • Health Regen p/1 1.30 0.09 2.90
    • Health Regen p/5 6.50 0.47 14.50
    • Effective Health
    • Physical Damage Health 3,469 3,469 3,469
    • Magical Damage Health 2,349 2,349 2,349
    • Effective Hit Points 2,909 2,909 2,909
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.660 3.476% 1.05
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 47 3 91
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 11 5 92
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 300 50 1150
    • Mana Regen p/1 1.40 0.11 3.3
    • Mana Regen p/5 7.00 0.56 16.5
    • Utility
    • Movement Speed 300 0 300
    • Cooldown Reduction 0 0 0
    • Range 525 0 525

Orianna Spells

  • (Passive) Clockwork Windup

    Orianna uses her ball as a focus for her spells and attacks. Orianna's ball automatically returns to her if she is too far away from it.nnOrianna's autoattacks deal additional damage plus 20% of her Ability Power in magic damage. Subsequent attacks against the same target within 4 seconds deal an additional 20% magic damage. This bonus stacks up to 2 times.
  • (Q) Command: Attack

    • Cooldown:
    • 6 / 5.25 / 4.5 / 3.75 / 3 sec

    • Cost:
    • 50 / 50 / 50 / 50 / 50

    Orianna commands her ball to shoot toward a target location, dealing (60 / 90 / 120 / 150 / 180) (+(0.5 per ability power point)) magic damage to targets along the way. However, it deals (10)% less damage for each unit it hits (Minimum (40)%).\
    \
    Her ball remains behind at the target location afterwards.
  • (W) Command: Dissonance

    • Cooldown:
    • 9 / 9 / 9 / 9 / 9 sec

    • Cost:
    • 70 / 80 / 90 / 100 / 110

    Orianna commands her ball to release an electric pulse, dealing (70 / 115 / 160 / 205 / 250) (+(0.7 per ability power point)) magic damage to nearby enemies.

    The pulse leaves behind an energy field for (3) seconds, lowering enemy Movement Speed by (20 / 25 / 30 / 35 / 40)% and increasing ally Movement Speed by (20 / 25 / 30 / 35 / 40)% for (2) seconds. This effect diminishes over time.
  • (E) Command: Protect

    • Cooldown:
    • 7 / 7 / 7 / 7 / 7 sec

    • Cost:
    • 60 / 60 / 60 / 60 / 60

    Passive: The ball adds (10 / 15 / 20 / 25 / 30) Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for (4) seconds from the next (80 / 120 / 160 / 200 / 240) (+(0.4 per ability power point)) damage. Enemies the ball passes through along the way are damaged for (75)% of the shield value: (60 / 90 / 120 / 150 / 180) (+(0.45 per ability power point)).
  • (R) Command: Shockwave

    • Cooldown:
    • 120 / 105 / 90 sec

    • Cost:
    • 100 / 125 / 150

    Orianna commands her ball to unleash a shockwave after a brief delay, dealing (150 / 225 / 300) (+(0.7 per ability power point)) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.


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