Nautilus Build Guide
Nautilus, The Titan of the Depths
Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian�s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean�s rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver�s suit and climbed over the ship�s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black.
When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who�d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.
�When lost in utter darkness, there is nothing left but forward.� - Nautilus
- Health Lvl 1 Growth Lvl 18
- Health 576 86 2,038
- Health Regen p/1 1.67 0.11 3.54
- Health Regen p/5 8.37 0.55 17.70
- Effective Health
- Physical Damage Health 3,704 3,704 3,704
- Magical Damage Health 3,126 3,126 3,126
- Effective Hit Points 3,415 3,415 3,415
- Lvl 1 Growth Lvl 18
- Attck Speed (p/Sec) 0.613 1.00% 0.717
- Physical Damage 58 3 114
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 26 3 81.71
- Magic Resist 32 1 53
- Spell Pool Lvl 1 Growth Lvl 18
- Mana 284 50 1134
- Mana Regen p/1 1.73 0.14 4.11
- Mana Regen p/5 8.63 0.70 20.55
- Movement Speed 325 0 325
- Cooldown Reduction 0 0 0
- Range 175 0 175
(Passive) Staggering BlowNautilus basic attacks deal an additional physical damage and immobilize his target. This effect cannot trigger on the same target more than once every 12 seconds.
(Q) Dredge Line
- 18 / 16 / 14 / 12 / 10 sec
- 60 / 70 / 80 / 90 / 100
Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing (60 / 105 / 150 / 195 / 240) (+(0.75 per ability power point)) magic damage and stunning them briefly.
If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by (50)% ((7 / 6.5 / 6 / 5.5 / 5)).
(W) Titan's Wrath
- 18 / 18 / 18 / 18 / 18 sec
- 80 / 80 / 80 / 80 / 80
Nautilus surrounds himself with dark energies, shielding him from the next (65 / 70 / 75 / 80 / 85) plus 15% of his maximum health (+(0.07 / 0.1 / 0.12 / 0.15 / 0.17 per health point)) damage for up to (10) seconds.
While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals (40 / 55 / 70 / 85 / 100) (+(0.4 per ability power point)) magic damage over 2 seconds.
- 10 / 10 / 10 / 10 / 10 sec
- 60 / 70 / 80 / 90 / 100
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals (60 / 100 / 140 / 180 / 220) (+(0.5 per ability power point)) magic damage to units in the area and slows them by (30 / 35 / 40 / 45 / 50)% for 2 seconds. This slow diminishes over time.
A unit can be hit by more than one explosion, but they take (50)% less damage from additional explosions.
(R) Depth Charge
- 140 / 110 / 80 sec
- 100 / 100 / 100
Nautilus fires a shockwave that chases an enemy champion. This deals (125 / 175 / 225) (+(0.4 per ability power point)) magic damage to enemies it passes through and knocks them into the air.
The shockwave explodes upon hitting its target dealing (200 / 325 / 450) (+(0.8 per ability power point)) magic damage, launching them into the air and stunning them for (1 / 1.5 / 2) seconds.
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