Mordekaiser Build Guide
Mordekaiser, the Master of Metal
During the winter solstice, on the darkest day of the year, a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his carbonized carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.
Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering question keeps them wary at the witching hour: If Mordekaiser is a general, what nightmarish legion lurks at his command?
"The common perception is that the encompassing armor protects him, I fear that -- for the fragile time being -- it actually protects us."
- Health Lvl 1 Growth Lvl 18
- Health 555 80 1,915
- Health Regen p/1 0.67 0.11 2.54
- Health Regen p/5 3.37 0.55 12.70
- Effective Health
- Physical Damage Health 3,532 3,532 3,532
- Magical Damage Health 2,937 2,937 2,937
- Effective Hit Points 3,234 3,234 3,234
- Lvl 1 Growth Lvl 18
- Attck Speed (p/Sec) 0.694 3.00% 1.049
- Physical Damage 58 4 117
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 25 4 84.38
- Magic Resist 32 1 53
- Spell Pool Lvl 1 Growth Lvl 18
- Mana 120 0 120
- Mana Regen p/1 0.00 0.00 0
- Mana Regen p/5 0.00 0.00 0
- Movement Speed 340 0 340
- Cooldown Reduction 0 0 0
- Range 125 0 125
(Passive) Iron ManA percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.
(Q) Mace of Spades
- 10 / 8.5 / 7 / 5.5 / 4 sec
- 20 / 23 / 26 / 29 / 32
Mordekaiser's next three hits are empowered. The first deals (4 / 8 / 12 / 16 / 20) (+(1.65 per attack damage point)) (+(1 per ability power point)) bonus magic damage. Each extra strike deals (2 / 2.25 / 2.5 / 2.75 / 3) times the bonus damage of the last, up to (180)(+(2.7 per attack damage point)) (+(1.8 per ability power point)).
(W) Harvesters of Sorrow
- 12 / 11 / 10 / 9 / 8 sec
- 25 / 35 / 45 / 55 / 65
Passive: Even with allies present, Mordekaiser gains full experience toward leveling up from minions he kills. Active: Target an ally champion, linking them to Mordekaiser: Both gain 75 movement speed toward one another. When they touch, both deal (140 / 180 / 220 / 260 / 300) (+(0.9 per ability power point)) magic damage over 4 seconds. Reactivate to both instantly steal (70 / 95 / 120 / 145 / 170) (+(0.3 per ability power point)) health from nearby enemies (25% heal on minions, max 2 units; deals magic damage).
(E) Siphon of Destruction
- 6 / 5.75 / 5.5 / 5.25 / 5 sec
- 24 / 36 / 48 / 60 / 72
Mordekaiser damages enemies in a cone in front of him, dealing [(35 / 65 / 95 / 125 / 155) + (6 / 9 / 12 / 15 / 18)] (+(0.6 per ability power point))(+(0.6 per attack damage point)) magic damage.
For each Champion hit, he gains 15% maximum shield.
(R) Children of the Grave
- 120 / 105 / 90 sec
- 0 / 0 / 0
Passive: Dealing damage to the Dragon curses it. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around. This removes any champion ghosts Mordekaiser has active.
Active: Steals (25 / 30 / 35) (+(0.04 per ability power point))% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).
If the target dies while cursed, their soul is enslaved and will follow Mordekaiser as a ghost for 30 seconds. Mordekaiser gains 30% of their ability power and 25% of their bonus health, the ghost gains 25 / 50 / 100 bonus attack damage and (+(0.15 per health point)) (15% of Mordekaiser's maximum health).
The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
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Official Splash Art
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