Lissandra Build Guide
Lissandra, the Ice Witch
"Close your eyes and let the cold take you."
Lissandra’s magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze – she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as "The Ice Witch". The truth is much more sinister: Lissandra is a corrupter of nature who plots to unleash an ice age on the world.
Centuries ago, Lissandra betrayed her tribe to evil creatures, known as the Frozen Watchers, in return for power. That was the last day that warm blood ran through her veins. With her corrupted tribesmen and the strength of the Watchers, she swept across the land like a terrible blizzard. As her empire spread, the world grew colder and ice choked the land. When the Watchers were defeated by ancient heroes, Lissandra did not lose faith and swore to prepare the world for their return.
Lissandra worked to purge all knowledge of the Watchers from the world. Using magic to take human form, she masqueraded as numerous seers and elders. Over the course of generations, she rewrote the stories of the Freljord, and so the history of its people changed. Today the fragmented retellings of the Watchers are seen as children’s tales. But this deception wasn't enough – Lissandra also needed an army.
She set her sights on the noble Frostguard tribe. Lissandra knew corrupting the Frostguard would take centuries, and so she launched her greatest deception. She murdered and stole the identity of the Frostguard leader. Then she slowly began to warp the tribe’s proud traditions. When her human form grew old, she faked her own death and then murdered her successor to steal her identity. With each generation, the Frostguard grew more insular, cruel and twisted. Today, the world still sees them as a noble and peaceful tribe that guards against evil creatures like the Ice Witch. In truth, they now serve the witch and long for the glorious return of the Watchers.
Lissandra knows that on that day nations will fall and the world will be reborn in ice.
- Health Lvl 1 p/Lvl Lvl 18
- Health 449 84 1,877
- Health Regen p/1 1.40 0.11 3.20
- Health Regen p/5 7.00 0.53 16.00
- Effective Health
- Physical Damage Health 3,322 3,322 3,322
- Magical Damage Health 2,440 2,440 2,440
- Effective Hit Points 2,881 2,881 2,881
- Attack Base p/Lvl Lvl 18
- Attck Speed (p/Sec) 0.630 1.307% 0.77
- Lvl 1 p/Lvl Lvl 18
- Physical Damage 51 3 97
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 14 4 77
- Magic Resist 30 0 30
- Spell Pool Lvl 1 p/Lvl Lvl 18
- Mana 270 50 1120
- Mana Regen p/1 1.00 0.29 6
- Mana Regen p/5 5.00 1.47 30
- Movement Speed 325 0 325
- Cooldown Reduction 0 0 0
- Range 550 0 550
(Passive) IcebornEvery 18 seconds Lissandra's next ability costs no mana. This cooldown is reduced by 1 second whoever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).
(Q) Ice Shard
- 6 / 5.25 / 4.5 / 3.75 / 3 sec
- 85 / 85 / 85 / 85 / 85
Throws a spear of ice that shatters when it hits an enemy, dealing (75 / 110 / 145 / 180 / 215) (+(0.65 per ability power point)) magic damage and slowing the Movement Speed by (16 / 19 / 22 / 25 / 28)% for (1.5) seconds. Shards then pass through the target, dealing the same damage to other enemies hit.
(W) Ring of Frost
- 14 / 13 / 12 / 11 / 10 sec
- 50 / 50 / 50 / 50 / 50
Deals (70 / 110 / 150 / 190 / 230) (+(0.4 per ability power point)) magic damage to nearby enemies and roots them for (1.1 / 1.2 / 1.3 / 1.4 / 1.5) seconds.
(E) Glacial Path
- 24 / 21 / 18 / 15 / 12 sec
- 70 / 77 / 85 / 92 / 100
Casts an ice claw that deals (70 / 115 / 160 / 205 / 250) (+(0.6 per ability power point)) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.
(R) Frozen Tomb
- 130 / 105 / 80 sec
- 100 / 100 / 100
On enemy Cast: Freezes target champion solid, stunning it for (1.5) seconds. On self Cast: Lissandra encases herself in dark ice for (2.5) seconds, becoming untargetable and invulnerable but unable to take any actions. Dark ice then emanates from the target dealing (150 / 250 / 350) (+(0.7 per ability power point)) magic damage to enemies. The ice lasts for (3) seconds and slows enemy Movement Speed by (30 / 52.5 / 75)%.
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