Lee Sin Build Guide

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Lee Sin, The Blind Monk

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin

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Lee Sin Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 428 90 1,958
    • Health Regen p/1 1.25 0.15 3.77
    • Health Regen p/5 6.25 0.74 18.85
    • Effective Health
    • Physical Damage Health 3,575 3,575 3,575
    • Magical Damage Health 2,986 2,986 2,986
    • Effective Hit Points 3,281 3,281 3,281
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.651 3.177% 1.003
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 56 3 113
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 16 4 82.6
    • Magic Resist 30 1 52
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 200 0 200
    • Mana Regen p/1 10.00 0.00 10
    • Mana Regen p/5 50.00 0.00 50
    • Utility
    • Movement Speed 325 0 325
    • Cooldown Reduction 0 0 0
    • Range 125 0 125

Lee Sin Spells

  • (Passive) Flurry

    After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
  • (Q) Sonic Wave / Resonating Strike

    • Cooldown:
    • 11 / 10 / 9 / 8 / 7 sec

    • Cost:
    • 50 / 50 / 50 / 50 / 50

    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing (50 / 80 / 110 / 140 / 170) (+(0.9 per attack damage point)) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing (60 / 90 / 120 / 150 / 180) (+(0.9 per attack damage point)) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
  • (W) Safeguard / Iron Will

    • Cooldown:
    • 14 / 14 / 14 / 14 / 14 sec

    • Cost:
    • 50 / 50 / 50 / 50 / 50

    Safeguard: Lee Sin rushes towards a target ally, shielding them both for [(40 / 80 / 120 / 160 / 200) + (5 / 10 / 15 / 20 / 25)] (+(0.8 per ability power point)) damage over the next 4 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Cooldown reduced by 50% if cast on Lee Sin or an allied champion.

    Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains (5 / 10 / 15 / 20 / 25)% Lifesteal and Spell Vamp.
  • (E) Tempest / Cripple

    • Cooldown:
    • 10 / 9.38 / 8.75 / 8.13 / 7.5 sec

    • Cost:
    • 50 / 50 / 50 / 50 / 50

    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals (60 / 95 / 130 / 165 / 200) (+(1 per attack damage point)) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.

    Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by (20 / 30 / 40 / 50 / 60)%. Movement and Attack Speed recover gradually over the duration.
  • (R) Dragon's Rage

    • Cooldown:
    • 90 / 67.5 / 45 sec

    • Cost:
    • 50 / 50 / 50

    Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing (200 / 400 / 600) (+(2 per attack damage point)) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.


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