Kindred Build Guide

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Kindred, the Eternal Hunters

''Tell me again, little Lamb, which things are ours to take?''
''All things, Dear Wolf.''
Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

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Kindred Stats

    • Health Lvl 1 Growth Lvl 18
    • Health 340 1,750 30,090
    • Health Regen p/1 1.00 3.00 52.00
    • Health Regen p/5 5.00 15.00 260.00
    • Effective Health
    • Physical Damage Health 432,995 432,995 432,995
    • Magical Damage Health 192,576 192,576 192,576
    • Effective Hit Points 312,786 312,786 312,786
    • Lvl 1 Growth Lvl 18
    • Attck Speed (p/Sec) 0.386 0.89% 0.444
    • Physical Damage 49 90 1579
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 13 78 1339
    • Magic Resist 30 30 540
    • Spell Pool Lvl 1 Growth Lvl 18
    • Mana 250 5 335
    • Mana Regen p/1 68.00 3.00 119
    • Mana Regen p/5 340.00 15.00 595
    • Utility
    • Movement Speed 315 315 5670
    • Cooldown Reduction 0 0 0
    • Range 525 525 525

Kindred Spells

  • (Passive) Mark of the Kindred

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kinded's basic attacks.
  • (Q) Dance of Arrows

    • Cooldown:
    • 9 / 9 / 9 / 9 / 9 sec

    • Cost:
    • 30 / 30 / 30 / 30 / 30

    Lamb vaults, firing up to 3 arrows at nearby enemies, dealing (60 / 90 / 120 / 150 / 180) (+(0.2 per attack damage point)) physical damage. Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 2 seconds.
  • (W) Wolf's Frenzy

    • Cooldown:
    • 18 / 17 / 16 / 15 / 14 sec

    • Cost:
    • 40 / 40 / 40 / 40 / 40

    Passive: As Kindred move they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains undefined health from the target.

    Active: Wolf claims a territory, attacking nearby enemies inside it for 8 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal physical damage equal to (25 / 30 / 35 / 40 / 45) (+(0.4 per attack damage point))(+5% of target's max health) plus 40% of the damage from Mark of the Kindred.
  • (E) Mounting Dread

    • Cooldown:
    • 16 / 15 / 14 / 13 / 12 sec

    • Cost:
    • 70 / 70 / 70 / 70 / 70

    Cripple an enemy, slowing their movement speed by 70% for 1 second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing massive physical damage.

    Wolf deals physical damage equal to (80 / 110 / 140 / 170 / 200) (+(0.2 per attack damage point)) +5% of the target's maximum health. [Maximum 300 vs. monsters]
  • (R) Lamb's Respite

    • Cooldown:
    • 150 / 130 / 110 sec

    • Cost:
    • 100 / 100 / 100

    Lamb blesses the ground under a friendly champion for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for (200 / 250 / 300).


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