Kennen Build Guide
Kennen, The Heart of the Tempest
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.
Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
The Heart of the Tempest beats eternal... and those beaten remember eternally.
- Health Lvl 1 p/Lvl Lvl 18
- Health 482 79 1,825
- Health Regen p/1 1.06 0.13 3.27
- Health Regen p/5 5.30 0.65 16.35
- Effective Health
- Physical Damage Health 3,312 3,312 3,312
- Magical Damage Health 2,373 2,373 2,373
- Effective Hit Points 2,842 2,842 2,842
- Attack Base p/Lvl Lvl 18
- Attck Speed (p/Sec) 0.690 3.400% 1.089
- Lvl 1 p/Lvl Lvl 18
- Physical Damage 51 3 108
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 18 4 81.5
- Magic Resist 30 0 30
- Spell Pool Lvl 1 p/Lvl Lvl 18
- Mana 200 0 200
- Mana Regen p/1 10.00 0.00 10
- Mana Regen p/5 50.00 0.00 50
- Movement Speed 310 0 310
- Cooldown Reduction 0 0 0
- Range 550 0 550
(Passive) Mark of the StormKennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy. Has a diminished effect if done twice within 6 seconds.
(Q) Thundering Shuriken
- 8 / 7 / 6 / 5 / 4 sec
- 65 / 60 / 55 / 50 / 45
Throws a lightning shuriken that damages target enemy for (75 / 115 / 155 / 195 / 235) (+(0.75 per ability power point)) magic damage and adds a Mark of the Storm.
(W) Electrical Surge
- 14 / 12 / 10 / 8 / 6 sec
- 45 / 45 / 45 / 45 / 45
Passive: Every 5 attacks, Kennen deals magic damage equal to (40 / 50 / 60 / 70 / 80)% of his attack damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing (65 / 95 / 125 / 155 / 185) (+(0.45 per ability power point)) magic damage and adding another mark.
(E) Lightning Rush
- 10 / 9 / 8 / 7 / 6 sec
- 100 / 95 / 90 / 85 / 80
Kennen moves very fast and may pass through units, dealing (85 / 125 / 165 / 205 / 245) (+(0.6 per ability power point)) magic damage and adding a Mark of the Storm to any enemy he passes through. Additionally, Kennen will gain (10 / 20 / 30 / 40 / 50) armor and magic resistance for 4 seconds.
Kennen is refunded 40 energy if he passes through an enemy, but can only gain this effect once. Lightning Rush deals half damage to minions.
(R) Slicing Maelstrom
- 120 / 120 / 120 sec
- 0 / 0 / 0
Summons a magical storm that deals (80 / 145 / 210) (+(0.33 per ability power point)) magic damage and applies a Mark of the Storm to a random enemy champion near Kennen every (0.5 / 0.42 / 0.33) seconds. This storm attacks up to (6 / 10.5 / 15) times and cannot hit the same target more than 3 times.
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Official Splash Art
Most used items
Most used Marks
Most used Glyphs
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