Kassadin Build Guide

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Kassadin, The Void Walker

There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost to the modern day, there are those who have unwittingly discovered what lies beyond and have been unable to turn away. Kassadin is such a creature, a man forced to look upon the face of the Void and be forever changed by it. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away, something the appearance of the abomination known as Cho'gath attests. Kassadin has harnessed the power of the Void. His Nether Blade steals the magical energy of his opponents. This dark blade also allows him to fire ethereal bolts of Void energy, not only harming his enemies, but inhibiting their ability to utilize their mystical abilities. Kassadin draws energy from others' magical use, charging him until he unleashes a force pulse that both damages and slows foes. His connection with the Void also allows him to transform the damage he takes from other Champions, increasing the speed of his attacks. Kassadin can also step sideways through the world, teleporting where he pleases. He can utilize this rift-walking ability multiple times to deal more and more damage.

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Kassadin Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 511 78 1,837
    • Health Regen p/1 1.49 0.10 3.19
    • Health Regen p/5 7.45 0.50 15.95
    • Effective Health
    • Physical Damage Health 3,152 3,152 3,152
    • Magical Damage Health 2,388 2,388 2,388
    • Effective Hit Points 2,770 2,770 2,770
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.640 3.700% 1.042
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 56 4 123
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 17 3 71.6
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 275 70 1465
    • Mana Regen p/1 0.96 0.08 2.32
    • Mana Regen p/5 4.80 0.40 11.6
    • Utility
    • Movement Speed 350 0 350
    • Cooldown Reduction 0 0 0
    • Range 150 0 150

Kassadin Spells

  • (Passive) Void Stone

    Kassadin takes 15% reduced magic damage and ignores unit collision.
  • (Q) Null Sphere

    • Cooldown:
    • 9 / 9 / 9 / 9 / 9 sec

    • Cost:
    • 70 / 75 / 80 / 85 / 90

    Kassadin fires a void bolt, dealing (80 / 105 / 130 / 155 / 180) (+(0.7 per ability power point)) magic damage and interrupting the target. Kassadin gains a shield for (1.5) seconds that absorbs (40 / 70 / 100 / 130 / 160)(+(0.3 per ability power point)) magic damage.
  • (W) Nether Blade

    • Cooldown:
    • 6 / 6 / 6 / 6 / 6 sec

    • Cost:
    • 0 / 0 / 0 / 0 / 0

    Passive Kassadin's basic attacks draw energy from the void, dealing (20) (+(0.1 per ability power point)) bonus magic damage. Active Kassadin charges his Nether Blade, causing his next basic attack to deal (40 / 65 / 90 / 115 / 140) (+(0.6 per ability power point)) bonus magic damage and restore (4 / 5 / 6 / 7 / 8)% of his missing mana (increases to (20 / 25 / 30 / 35 / 40)% against champions).
  • (E) Force Pulse

    • Cooldown:
    • 6 / 6 / 6 / 6 / 6 sec

    • Cost:
    • 80 / 80 / 80 / 80 / 80

    Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal (80 / 105 / 130 / 155 / 180) (+(0.7 per ability power point)) magic damage and slow enemies by (30 / 35 / 40 / 45 / 50)% for 3 seconds in a cone in front of him.
  • (R) Riftwalk

    • Cooldown:
    • 7 / 6 / 5 sec

    • Cost:
    • 75 / 75 / 75

    Kassadin teleports to a nearby location dealing (80 / 100 / 120) (+(0.02 per mana point)) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next (8) seconds costs (100) additional Mana and deals (40 / 50 / 60)(+(0.01 per mana point)) additional damage, stacks up to 4 times.


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