Karthus Build Guide
Karthus, The Deathsinger
The vast quantities of magical energy that have been released during Valoran's numerous Rune Wars have scarred much of Valoran. Many remote locales continue to be twisted by residual magic, making them places where few dare to go. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. Some speculate that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.Karthus has come to the League of Legends seeking personal magical power and influence. While not entirely as malevolent as an undead lich, he cares little for the consequences of death upon the living. Karthus can make the ground beneath his foes erupt, causing massive damage to those caught in the blast. He can create a wall of tangible pain, crippling foes who are foolish enough to pass through it. Being a lich, he feeds off the misery of others in two different ways either by defiling the environment around him or by feasting on the magical essence of those he fells in combat. Karthus may also sing the song of death itself; those who hear his baleful dirge are wounded to their very soul, and it is nearly impossible to escape this woeful aria.
- Health Lvl 1 Growth Lvl 18
- Health 516 75 1,791
- Health Regen p/1 1.28 0.11 3.15
- Health Regen p/5 6.42 0.55 15.75
- Effective Health
- Physical Damage Health 3,231 3,231 3,231
- Magical Damage Health 2,328 2,328 2,328
- Effective Hit Points 2,779 2,779 2,779
- Lvl 1 Growth Lvl 18
- Attck Speed (p/Sec) 0.625 2.11% 0.849
- Physical Damage 46 3 101
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 21 4 80.38
- Magic Resist 30 0 30
- Spell Pool Lvl 1 Growth Lvl 18
- Mana 372 61 1409.48
- Mana Regen p/1 1.20 0.16 3.92
- Mana Regen p/5 6.00 0.80 19.6
- Movement Speed 335 0 335
- Cooldown Reduction 0 0 0
- Range 450 0 450
(Passive) Death DefiedUpon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.
(Q) Lay Waste
- 1 / 1 / 1 / 1 / 1 sec
- 20 / 26 / 32 / 38 / 44
Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals (40 / 60 / 80 / 100 / 120) (+(0.6 per ability power point)) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
(W) Wall of Pain
- 18 / 18 / 18 / 18 / 18 sec
- 100 / 100 / 100 / 100 / 100
Creates a (800 / 900 / 1000 / 1100 / 1200) distance wide wall at target location that lasts for (5) seconds. Enemies that pass through the wall have their Armor and Magic Resist reduced by (15)% and Movement Speed reduced by (40 / 50 / 60 / 70 / 80)% for (5) seconds (their Movement Speed gradually recovers over the duration).
- 0.5 / 0.5 / 0.5 / 0.5 / 0.5 sec
- 30 / 42 / 54 / 66 / 78
Toggle Off: When Karthus kills a unit, he restores (20 / 27 / 34 / 41 / 48) mana.
Toggle On: Drains (30 / 42 / 54 / 66 / 78) Mana to deal (30 / 50 / 70 / 90 / 110) (+(0.2 per ability power point)) magic damage to nearby enemies each second.
- 200 / 180 / 160 sec
- 150 / 175 / 200
After channeling for 3 seconds, Karthus deals (250 / 400 / 550) (+(0.6 per ability power point)) magic damage to all enemy champions (regardless of distance).
Your votes are needed to keep this information accurate. Help us by voting now!
Official Splash Art
Most used items
Most used Marks
Most used Glyphs
Most common Builds
- Karthus, death beyond other's reach
- An indepth guide and analysis on Karthus
- Karthus: More than just an "R" button
- Karthus, The Legendary Lich
- 50 MR Negation/ Leecher Lich Karthus
- Karthus; Fantasmagore's guide v1.01a
- Unstoppable Deathsinger
- Karthus, The Formidable Lich.