Karma Build Guide
Karma, the Enlightened One
Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: ''That girl can not only weather a storm, but calm it.'' Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family's shop.
When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia's impassioned last stand renewed the Ionian's hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her, ''The Enlightened One,'' a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena.
''Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her.''
- Health Lvl 1 Growth Lvl 18
- Health 522 83 1,933
- Health Regen p/1 1.12 0.11 2.99
- Health Regen p/5 5.62 0.55 14.95
- Effective Health
- Physical Damage Health 3,577 3,577 3,577
- Magical Damage Health 2,513 2,513 2,513
- Effective Hit Points 3,045 3,045 3,045
- Lvl 1 Growth Lvl 18
- Attck Speed (p/Sec) 0.625 2.30% 0.869
- Physical Damage 54 3 110
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 20 4 84.98
- Magic Resist 30 0 30
- Spell Pool Lvl 1 Growth Lvl 18
- Mana 374 50 1224
- Mana Regen p/1 1.20 0.16 3.92
- Mana Regen p/5 6.00 0.80 19.6
- Movement Speed 335 0 335
- Cooldown Reduction 0 0 0
- Range 525 0 525
(Passive) Gathering FireReduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)
(Q) Inner Flame
- 7 / 6.5 / 6 / 5.5 / 5 sec
- 50 / 55 / 60 / 65 / 70
Fires a blast of energy that explodes upon enemy contact, dealing (80 / 35/-10/-55 / 260) (+(0.6 per ability power point)) magic damage to enemies in the area and slowing them for (25)% for (1.5) seconds. Mantra Bonus - Soulflare: Deals (25/-12.5/-50/-87.5 / 175) (+(0.3 per ability power point)) additional magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for (50)%. After (1.5) seconds the circle erupts, dealing (50/-25/-100/-175 / 350) (+(0.6 per ability power point)) magic damage to enemies in the area.
(W) Focused Resolve
- 16 / 15 / 14 / 13 / 12 sec
- 70 / 75 / 80 / 85 / 90
Links Karma to target enemy champion, revealing them and dealing (60 / 110 / 160 / 210 / 260) (+(0.6 per ability power point)) magic damage over (2) seconds, rooting them in place for (1 / 1.25 / 1.5 / 1.75 / 2) seconds if the link is not broken. Mantra Bonus - Renewal: Focused Resolve deals (75 / 112.5 / 150 / 187.5 / 225) (+(0.6 per ability power point)) bonus magic damage over the duration and heals Karma instantly for (20)% (+(0.01 per ability power point)%) of her missing health. If the leash is not broken, she is healed for another (20)% (+(0.01 per ability power point)%).
- 10 / 10 / 10 / 10 / 10 sec
- 60 / 70 / 80 / 90 / 100
Target ally gains a shield, granting (40 / 45 / 50 / 55 / 60)% movement speed for (1.5) seconds and absorbing (80 / 120 / 160 / 200 / 240) (+(0.5 per ability power point)) damage for (4) seconds. Mantra Bonus - Defiance: The shield overflows with energy, dealing (60 / 120 / 180 / 240 / 300) (+(0.6 per ability power point)) magic damage to enemy units around her target. Allied champions around her target gain half that amount as a shield, and are also hasted by (60)%.
- 45 / 40.5 / 36 sec
- 0 / 0 / 0
Karma empowers her next ability within 8 seconds for an additional effect. Soulflare: Deals bonus magic damage and leaves behind a circle of flame, heavily slowing enemies and dealing damage after a brief delay. Renewal: The link deals bonus magic damage to her target, healing Karma for 25% of her missing health while the two are linked. Defiance: Allied champions around Karma's target become shielded and gain movement speed; Enemy units around her target are dealt magic damage.
Your votes are needed to keep this information accurate. Help us by voting now!
Official Splash Art
Most used items
Most used Marks
Most used Glyphs
Most common Builds
- Karma's A B**** Ryte?
- Immortal Karma
- Karma, The Enlightened AP Carry
- [AP] Karma - Victory Is Assured
- Support Karma: An Enlightened Decision
- Karma Support Role
- Patch 4.17 notes
- Edward needs help
- General Karma Takes Charge
- Karma ultimate support/ap hybrid