Jax Build Guide

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Jax, Grandmaster at Arms

It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case for Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. The self-proclaimed ''Armsmaster of the League'' has rattled off a streak of consecutive wins that to this day has not been matched. Concerned that the perceived objectivity of the battle arenas would be questioned by a fighter who was unbeatable, the League at one time created special sanctions for Jax. The burly fighter responded by imposing his own special condition as a means of protest he limited himself to fight using only a brass lamppost. Neither the League's sanctions nor his own put a significant dent in his winning ways. The League has since rescinded its sanctions, but Jax has not. To this day, he fights and fights well with his trusty brass lamppost.

''Be advised - there have been an outbreak of lamppost-shaped bruises in the League of Legends.''

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Jax Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 535 85 1,980
    • Health Regen p/1 1.60 0.11 3.47
    • Health Regen p/5 8.00 0.55 17.35
    • Effective Health
    • Physical Damage Health 3,406 3,406 3,406
    • Magical Damage Health 3,020 3,020 3,020
    • Effective Hit Points 3,213 3,213 3,213
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.638 3.400% 1.006
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 60 3 117
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 21 3 72
    • Magic Resist 31 1 53
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 235 35 830
    • Mana Regen p/1 0.83 0.10 2.45
    • Mana Regen p/5 4.15 0.48 12.25
    • Utility
    • Movement Speed 325 0 325
    • Cooldown Reduction 0 0 0
    • Range 125 0 125

Jax Spells

  • (Passive) Relentless Assault

    Jax's consecutive basic attacks continuously increase his Attack Speed.
  • (Q) Leap Strike

    • Cooldown:
    • 10 / 9 / 8 / 7 / 6 sec

    • Cost:
    • 65 / 65 / 65 / 65 / 65

    Jax leaps to a target unit, dealing (70 / 110 / 150 / 190 / 230) (+(1 per attack damage point)) (+(0.6 per ability power point)) physical damage if it is an enemy.
  • (W) Empower

    • Cooldown:
    • 7 / 6 / 5 / 4 / 3 sec

    • Cost:
    • 20 / 20 / 20 / 20 / 20

    Jax charges his weapon with energy, causing his next attack to deal an additional (40 / 75 / 110 / 145 / 180) (+(0.6 per ability power point)) magic damage.
  • (E) Counter Strike

    • Cooldown:
    • 21 / 19 / 17 / 15 / 13 sec

    • Cost:
    • 70 / 75 / 80 / 85 / 90

    Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking (25)% less damage from area effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for (1) second and deals (50 / 75 / 100 / 125 / 150) (+(0.5 per attack damage point)) physical damage to them.

    Counter Strike deals (20)% more damage for each attack Jax dodged (max: (100)% increased damage).
  • (R) Grandmaster's Might

    • Cooldown:
    • 60 / 60 / 60 sec

    • Cost:
    • 75 / 75 / 75

    Passive: Every third consecutive strike Jax deals (100 / 160 / 220) (+(0.7 per ability power point)) additional magic damage.

    Active: Jax strengthens his resolve, granting him (25 / 35 / 45)(+(0.3 per attack damage point)) Armor and (25 / 35 / 45) (+(0.2 per attack damage point)) Magic Resist for (8) seconds.


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