Jarvan IV Build Guide
Jarvan IV, the Exemplar of Demacia
As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
''There is only one truth, and you will find it at the point of my lance.''n
- the ''last words'' of Jarvan IV at his failed execution
Jarvan IV Stats
- Health Lvl 1 p/Lvl Lvl 18
- Health 510 90 2,040
- Health Regen p/1 1.54 0.14 3.92
- Health Regen p/5 7.70 0.70 19.60
- Effective Health
- Physical Damage Health 3,427 3,427 3,427
- Magical Damage Health 3,111 3,111 3,111
- Effective Hit Points 3,269 3,269 3,269
- Attack Base p/Lvl Lvl 18
- Attck Speed (p/Sec) 0.658 2.494% 0.937
- Lvl 1 p/Lvl Lvl 18
- Physical Damage 53 3 104
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 17 3 68
- Magic Resist 31 1 53
- Spell Pool Lvl 1 p/Lvl Lvl 18
- Mana 265 42 985
- Mana Regen p/1 1.29 0.09 2.82
- Mana Regen p/5 6.45 0.45 14.1
- Movement Speed 315 0 315
- Cooldown Reduction 0 0 0
- Range 175 0 175
Jarvan IV Spells
(Passive) Martial CadenceJarvan IV's first attack on a target deals 6/8/10% of their current Health as bonus physical damage (max: 400 damage). This effect cannot occur on the same target for 6 seconds. (Levels up at levels 1/7/13)
(Q) Dragon Strike
- 10 / 9 / 8 / 7 / 6 sec
- 45 / 50 / 55 / 60 / 65
Jarvan IV extends his lance, dealing (70 / 115 / 160 / 205 / 250) (+(1.1 per attack damage point)) physical damage and lowering the Armor of all enemies in its path by (10 / 14 / 18 / 22 / 26)% for 3 seconds.
If it contacts his standard it will pull Jarvan IV to its location, knocking up enemies in his path.
(W) Golden Aegis
- 20 / 18 / 16 / 14 / 12 sec
- 45 / 50 / 55 / 60 / 65
Jarvan IV forges a (50 / 90 / 130 / 170 / 210) (+(20 / 30 / 40 / 50 / 60) health for each nearby enemy champion) health shield for 5 seconds, which slows surrounding enemies by (15 / 20 / 25 / 30 / 35)% for 2 seconds.
(E) Demacian Standard
- 13 / 13 / 13 / 13 / 13 sec
- 55 / 55 / 55 / 55 / 55
Passive: Jarvan IV has (10 / 13 / 16 / 19 / 22)% bonus Attack Speed and (10 / 13 / 16 / 19 / 22) bonus Armor.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing (60 / 105 / 150 / 195 / 240) (+(0.8 per ability power point)) magic damage to enemies, and granting surrounding allied champions his passive Attack Speed bonus for 8 seconds.
- 120 / 105 / 90 sec
- 100 / 125 / 150
Jarvan IV heroically leaps at an enemy champion, dealing (200 / 325 / 450) (+(1.5 per attack damage point)) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.
Activate again to collapse the wall.
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