Heimerdinger Build Guide

Heimerdinger Portrait Picture
3150
975

Heimerdinger, the Revered Inventor

It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. The great academies of Piltdown called to him; daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age. The state of war on Valoran, however, is unacceptable, and Heimerdinger believes that science is the key to saving the world. Much more, he is out to prove this as a member of the League of Legends.

''Science is on the march. Don't get in its way.''

Show more

Heimerdinger Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 425 75 1,700
    • Health Regen p/1 1.01 0.11 2.88
    • Health Regen p/5 5.05 0.55 14.40
    • Effective Health
    • Physical Damage Health 2,788 2,788 2,788
    • Magical Damage Health 2,210 2,210 2,210
    • Effective Hit Points 2,499 2,499 2,499
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.630 1.307% 0.77
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 56 3 100
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 13 3 64
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 305 39 960
    • Mana Regen p/1 1.40 0.07 2.52
    • Mana Regen p/5 7.00 0.33 12.6
    • Utility
    • Movement Speed 340 0 340
    • Cooldown Reduction 0 0 0
    • Range 550 0 550

Heimerdinger Spells

  • (Passive) Techmaturgical Repair Bots

    Heimerdinger gives nearby allied Turrets and Champions 10/15/20/25/30 health regen per 5.
  • (Q) H-28G Evolution Turret

    • Cooldown:
    • 1 / 1 / 1 / 1 / 1 sec

    • Cost:
    • 20 / 20 / 20 / 20 / 20

    Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's champion level and they shut down if he moves out of the area. Heimerdinger generates a Turret kit every (24 / 23 / 22 / 21 / 20) seconds and can hold (1 / 1.5 / 2 / 2.5 / 3) Kit(s) at once. Turret basic attacks restore (1 / 2 / 3 / 4 / 5) Turret Beam charge. H-28G Evolution Turret Stats Health:(200 / 293.75 / 387.5 / 481.25 / 575)(+(0.035 / 0.13 / 0.22 / 0.31 / 0.4 per ability power point)) Attack - Cannon: (12 / 17.5 / 23 / 28.5 / 34) (+(0.15 per ability power point)) magic damage each attack Attack - Beam (40 / 62.5 / 85 / 107.5 / 130) (+(0.55 per ability power point)) magic damage in a line every (16) seconds. Maximum Turrets Placed: (3)
  • (W) Hextech Micro-Rockets

    • Cooldown:
    • 11 / 11 / 11 / 11 / 11 sec

    • Cost:
    • 70 / 80 / 90 / 100 / 110

    Unleashes a barrage of (5) rockets that converge towards your cursor and fan out past it. Each rocket deals (60 / 90 / 120 / 150 / 180) (+(0.45 per ability power point)) magic damage. Units hit multiple times take reduced damage: Champions and Monsters: (12 / 18 / 24 / 30 / 36) (+(0.12 per ability power point)) magic damage, max (108 / 162 / 216 / 270 / 324) (+(0.93 per ability power point)) damage Minions 60% of base damage. Targeting the rockets closer to Heimerdinger increases their spread.
  • (E) CH-2 Electron Storm Grenade

    • Cooldown:
    • 18 / 16 / 14 / 12 / 10 sec

    • Cost:
    • 85 / 85 / 85 / 85 / 85

    Hurls a grenade that deals (60 / 100 / 140 / 180 / 220) (+(0.6 per ability power point)) magic damage to enemy units and slows their Movement Speed by (35)% for (2) seconds. Enemies in the center of the blast are also stunned for (1.25) seconds.
  • (R) UPGRADE!!!

    • Cooldown:
    • 100 / 85 / 70 sec

    • Cost:
    • 100 / 100 / 100

    Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals (70 / 90 / 110) (+(0.3 per ability power point)) magic damage with its cannon and (180 / 240 / 300) (+(0.7 per ability power point)) magic damage with its beam for (8) seconds. It has splash damage, its attacks slow targets for (25)%, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires (4) waves of rockets that deal (135 / 180 / 225) (+(0.45 per ability power point)) magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max (500 / 682.5 / 865) (+(1.83 per ability power point)). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing (150 / 200 / 250) (+(0.6 per ability power point)) magic damage. Both the stun and slow areas are larger and the slow is improved to (80)%.


Your votes are needed to keep this information accurate. Help us by voting now!

Official Splash Art

Build statistics

  • Most used items
  • Most used Marks
    Most used Seals
  • Most used Glyphs
    Most used Quintessences
  • Most common Builds
    Most used masteries

Show Less

Heimerdinger Guides

  • Title
  • Updated
  • Rating

Find more content for Heimerdinger

Hot Heimerdinger Skins!