Graves Build Guide

Graves Portrait Picture
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Graves, The Outlaw

Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets � stacking chips, decks, and charges.

Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal � both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes � or more precisely their punishments � were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.

''They got a saying in the locker: ain't got nothin' but time to plan.''
-Graves

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Graves Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 494 84 1,922
    • Health Regen p/1 1.20 0.11 3.00
    • Health Regen p/5 6.00 0.53 15.00
    • Effective Health
    • Physical Damage Health 3,325 3,325 3,325
    • Magical Damage Health 2,499 2,499 2,499
    • Effective Hit Points 2,912 2,912 2,912
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.625 3.078% 0.952
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 54 3 107
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 18 3 73
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 342 37 975
    • Mana Regen p/1 1.40 0.09 3
    • Mana Regen p/5 7.00 0.47 15
    • Utility
    • Movement Speed 305 0 305
    • Cooldown Reduction 0 0 0
    • Range 525 0 525

Graves Spells

  • (Passive) True Grit

    Graves gains @f1@ bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times).nnGraves is treated as in combat if he has dealt or taken damage in the last 3 seconds.
  • (Q) Buckshot

    • Cooldown:
    • 12 / 11 / 10 / 9 / 8 sec

    • Cost:
    • 60 / 70 / 80 / 90 / 100

    Graves shoots three bullets in a cone, each dealing (60 / 95 / 130 / 165 / 200) (+(0.8 per attack damage point)) physical damage to all enemies in their paths.

    Enemies hit with multiple bullets take (35)% damage from each additional bullet.
  • (W) Smoke Screen

    • Cooldown:
    • 20 / 19 / 18 / 17 / 16 sec

    • Cost:
    • 70 / 75 / 80 / 85 / 90

    Graves fires a smoke canister dealing (60 / 110 / 160 / 210 / 260) (+(0.6 per ability power point)) magic damage on impact and creating a smoke cloud at the location that lasts (4) seconds. Enemies inside the cloud have their sight radius reduced and are slowed by (15 / 20 / 25 / 30 / 35)% while they remain in the cloud.
  • (W) Quickdraw

    • Cooldown:
    • 22 / 20 / 18 / 16 / 14 sec

    • Cost:
    • 40 / 40 / 40 / 40 / 40

    Graves dashes forward gaining (30 / 40 / 50 / 60 / 70)% increased Attack Speed for (4) seconds.

    Each of his basic attacks lowers the cooldown of Quickdraw by (1) second.
  • (E) Collateral Damage

    • Cooldown:
    • 80 / 70 / 60 sec

    • Cost:
    • 100 / 90 / 80

    Graves fires off an explosive shell dealing (250 / 350 / 450) (+(1.5 per attack damage point)) physical damage to the first enemy champion hit. After hitting a champion or reaching the end of its range, Collateral Damage deals (200 / 280 / 360) (+(1.2 per attack damage point)) physical damage in a cone behind the target.


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