Garen Build Guide

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Garen, The Might of Demacia

Throughout Valoran, the resolve of Demacia's military is alternatively celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee or surrender under any cirumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Blade Mistress. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.

Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Blade Mistress again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.

''The most effective way to kill an opponent is to slice through the man next to him.''
- Garen, on front line strategy

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Garen Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 551 96 2,183
    • Health Regen p/1 1.65 0.19 4.86
    • Health Regen p/5 8.25 0.94 24.30
    • Effective Health
    • Physical Damage Health 3,659 3,659 3,659
    • Magical Damage Health 3,340 3,340 3,340
    • Effective Hit Points 3,499 3,499 3,499
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.625 2.900% 0.933
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 56 5 148
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 22 3 67.6
    • Magic Resist 27 2 53
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 0 0 0
    • Mana Regen p/1 0.00 0.00 0
    • Mana Regen p/5 0.00 0.00 0
    • Utility
    • Movement Speed 345 0 345
    • Cooldown Reduction 0 0 0
    • Range 125 0 125

Garen Spells

  • (Passive) Perseverance

    Garen will regenerate .4% of his maximum health per second after not receiving damage for 9 seconds.
  • (Q) Decisive Strike

    • Cooldown:
    • 8 / 8 / 8 / 8 / 8 sec

    • Cost:
    • 0 / 0 / 0 / 0 / 0

    Garen gains (35)% Movement Speed for 4.5 seconds. His next melee attack deals (30 / 55 / 80 / 105 / 130) (+(1.4 per attack damage point)) physical damage and silences his target for (1.5 / 2.25 / 3 / 3.75 / 4.5) seconds.
  • (W) Courage

    • Cooldown:
    • 24 / 23 / 22 / 21 / 20 sec

    • Cost:
    • 0 / 0 / 0 / 0 / 0

    Passive: Garen's armor and magic resist are permanently by (20)%.

    Active: Garen places a defensive shield on himself for the next (2 / 3 / 4 / 5 / 6) seconds, decreasing all damage taken by (30)% and gaining (30)% Crowd Control Reduction.
  • (E) Judgment

    • Cooldown:
    • 13 / 12 / 11 / 10 / 9 sec

    • Cost:
    • 0 / 0 / 0 / 0 / 0

    Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing (20 / 45 / 70 / 95 / 120) (+(0.7 / 0.8 / 0.9 / 1 / 1.1 per attack damage point)) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.

    The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 75%.
  • (R) Demacian Justice

    • Cooldown:
    • 160 / 120 / 80 sec

    • Cost:
    • 0 / 0 / 0

    Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing (175 / 350 / 525) magic damage plus 1 damage for every (3.5 / 3 / 2.5) health they are missing.


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