Fizz Build Guide

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Fizz, The Tidal Trickster

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.

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Fizz Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 623 79 1,962
    • Health Regen p/1 1.40 0.14 3.80
    • Health Regen p/5 7.00 0.71 19.00
    • Effective Health
    • Physical Damage Health 3,410 3,410 3,410
    • Magical Damage Health 3,002 3,002 3,002
    • Effective Hit Points 3,206 3,206 3,206
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.660 3.030% 1
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 56 3 105
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 16 3 73.8
    • Magic Resist 47 0 53
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 240 40 920
    • Mana Regen p/1 1.40 0.08 2.8
    • Mana Regen p/5 7.00 0.41 14
    • Utility
    • Movement Speed 310 0 310
    • Cooldown Reduction 0 0 0
    • Range 175 0 175

Fizz Spells

  • (Passive) Nimble Fighter

    Fizz's dexterity allows him to ignore unit collision and take less physical damage from basic attacks.
  • (Q) Urchin Strike

    • Cooldown:
    • 10 / 9 / 8 / 7 / 6 sec

    • Cost:
    • 50 / 55 / 60 / 65 / 70

    Fizz dashes through his target, dealing normal attack damage plus (10 / 40 / 70 / 100 / 130) (+(0.6 per ability power point)) magic damage. This ability can trigger on-hit effects.
  • (W) Seastone Trident

    • Cooldown:
    • 10 / 10 / 10 / 10 / 10 sec

    • Cost:
    • 40 / 40 / 40 / 40 / 40

    Passive: Fizz's attacks rend his enemies, dealing (30 / 40 / 50 / 60 / 70) (+(0.25 per ability power point)) plus (4 / 5 / 6 / 7 / 8)% of the target's missing health as magic damage over (3) second. (Max 300 vs. minions).

    Active: For 5 seconds, Fizz's attacks deal an additional (10 / 15 / 20 / 25 / 30) (+(0.25 per ability power point)) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
  • (E) Playful / Trickster

    • Cooldown:
    • 13 / 11.25 / 9.5 / 7.75 / 6 sec

    • Cost:
    • 90 / 100 / 110 / 120 / 130

    Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing (70 / 120 / 170 / 220 / 270) (+(0.75 per ability power point)) magic damage to nearby enemies and slowing them by (40 / 45 / 50 / 55 / 60)% for 2 seconds.

    Reactiving this ability while Fizz is on top of his spear, causes Fizz to jump again towards your cursor and deal (70 / 120 / 170 / 220 / 270) (+(0.75 per ability power point)) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
  • (R) Chum the Waters

    • Cooldown:
    • 80 / 75 / 70 sec

    • Cost:
    • 100 / 100 / 100

    Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by (50 / 60 / 70)%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.

    After (1.5) seconds, a shark erupts from the earth, dealing (200 / 325 / 450) (+(1 per ability power point)) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by (50 / 60 / 70)% for 1.5 seconds.


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