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Fiora, The Grand Duelist

Lore:

As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.

Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.

“Fiora’s ego would be insufferable if it wasn’t so . . . justified.” – Jarvan IV

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Fiora Stats

    • Health Lvl 1 Growth Lvl 18
    • Health 593 85 2,038
    • Health Regen p/1 1.37 0.16 4.09
    • Health Regen p/5 6.84 0.80 20.45
    • Effective Health
    • Physical Damage Health 3,757 3,757 3,757
    • Magical Damage Health 3,125 3,125 3,125
    • Effective Hit Points 3,441 3,441 3,441
    • Lvl 1 Growth Lvl 18
    • Attck Speed (p/Sec) 0.672 3.00% 1.015
    • Physical Damage 60 3 114
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 25 4 84.38
    • Magic Resist 32 1 53
    • Spell Pool Lvl 1 Growth Lvl 18
    • Mana 287 40 967.2
    • Mana Regen p/1 1.52 0.10 3.22
    • Mana Regen p/5 7.59 0.50 16.1
    • Utility
    • Movement Speed 350 0 350
    • Cooldown Reduction 0 0 0
    • Range 125 0 125

Fiora Spells

  • (Passive) Duelist

    Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
  • (Q) Lunge

    • Cooldown:
    • 16 / 14 / 12 / 10 / 8 sec

    • Cost:
    • 60 / 60 / 60 / 60 / 60

    Fiora dashes forward to strike her target, dealing (40 / 65 / 90 / 115 / 140) (+(0.81 per attack damage point)) physical damage.

    Fiora can perform the dash a second time within (4) seconds at no mana cost.
  • (W) Riposte

    • Cooldown:
    • 10 / 9 / 8 / 7 / 6 sec

    • Cost:
    • 45 / 45 / 45 / 45 / 45

    Passive: Fiora's Attack Damage is increased by (15 / 20 / 25 / 30 / 35).

    Active: Fiora parries the next basic attack within (1.5) seconds and reflects (60 / 110 / 160 / 210 / 260) (+(1 per ability power point)) magic damage back to the attacker. Works against champions, monsters, and large minions.
  • (E) Burst of Speed

    • Cooldown:
    • 15 / 14 / 13 / 12 / 11 sec

    • Cost:
    • 55 / 55 / 55 / 55 / 55

    Fiora gains (60 / 75 / 90 / 105 / 120)% additional Attack Speed for (3) seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by (7 / 9 / 11 / 13 / 15)% for (3) seconds, stacking up to (3) times.

    Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)
  • (R) Blade Waltz

    • Cooldown:
    • 130 / 120 / 110 sec

    • Cost:
    • 100 / 100 / 100

    Fiora dashes around the battlefield striking random champions (5) times for (125 / 255 / 385) (+(0.9 per attack damage point)) physical damage. Successive strikes against the same target deal (40)% damage.

    The first and last attack will be against the same target. Each strike applies on-hit effects.


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