Ezreal Build Guide

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Ezreal, The Prodigal Explorer

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.

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Ezreal Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 430 80 1,790
    • Health Regen p/1 1.21 0.11 3.08
    • Health Regen p/5 6.05 0.55 15.40
    • Effective Health
    • Physical Damage Health 3,133 3,133 3,133
    • Magical Damage Health 2,327 2,327 2,327
    • Effective Hit Points 2,730 2,730 2,730
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.625 2.979% 0.941
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 50 3 101
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 16 4 75
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 280 45 1045
    • Mana Regen p/1 1.53 0.13 3.74
    • Mana Regen p/5 7.65 0.65 18.7
    • Utility
    • Movement Speed 325 0 325
    • Cooldown Reduction 0 0 0
    • Range 550 0 550

Ezreal Spells

  • (Passive) Rising Spell Force

    Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds (Max Stacks: 5).
  • (Q) Mystic Shot

    • Cooldown:
    • 6 / 5.5 / 5 / 4.5 / 4 sec

    • Cost:
    • 28 / 31 / 34 / 37 / 40

    Ezreal fires a bolt of energy, dealing (35 / 55 / 75 / 95 / 115) (+(1.1 per attack damage point)) (+(0.4 per ability power point)) physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
  • (W) Essence Flux

    • Cooldown:
    • 9 / 9 / 9 / 9 / 9 sec

    • Cost:
    • 50 / 60 / 70 / 80 / 90

    Ezreal fires a wave of energy that damages all enemy champions it passes through for (70 / 115 / 160 / 205 / 250) (+(0.8 per ability power point)) magic damage. Affected ally champions have their attack speed respectively hasted or slowed by (20 / 25 / 30 / 35 / 40)% for 5 seconds.
  • (E) Arcane Shift

    • Cooldown:
    • 19 / 17 / 15 / 13 / 11 sec

    • Cost:
    • 90 / 90 / 90 / 90 / 90

    Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit, dealing (75 / 125 / 175 / 225 / 275) (+(0.75 per ability power point)) magic damage.
  • (R) Trueshot Barrage

    • Cooldown:
    • 80 / 80 / 80 sec

    • Cost:
    • 100 / 100 / 100

    Ezreal channels for 1 second to fire a barrage of missiles dealing (350 / 500 / 650) (+(1 per attack damage point)) (+(0.9 per ability power point)) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (Minimum 30%).


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