Draven Build Guide
Draven, The Glorious Executioner
Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share "Draven" with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.
At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners, Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.
"The "best" is wherever I decide to set the bar each day."
- Health Lvl 1 Growth Lvl 18
- Health 558 82 1,952
- Health Regen p/1 1.24 0.14 3.62
- Health Regen p/5 6.18 0.70 18.10
- Effective Health
- Physical Damage Health 3,545 3,545 3,545
- Magical Damage Health 2,537 2,537 2,537
- Effective Hit Points 3,041 3,041 3,041
- Lvl 1 Growth Lvl 18
- Attck Speed (p/Sec) 0.679 2.70% 0.991
- Physical Damage 50 4 110
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 26 3 81.64
- Magic Resist 30 0 30
- Spell Pool Lvl 1 Growth Lvl 18
- Mana 311 42 1024.56
- Mana Regen p/1 1.61 0.13 3.82
- Mana Regen p/5 8.04 0.65 19.1
- Movement Speed 330 0 330
- Cooldown Reduction 0 0 0
- Range 550 0 550
(Passive) League of DravenWhen Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 + (2 × per stack consumed) gold. Draven loses half of his Adoration stacks upon death. Draven gets 2 bonus stacks of Adoration if he kills 6 minions in a row without dropping a spinning axe
(Q) Spinning Axe
- 12 / 11 / 10 / 9 / 8 sec
- 45 / 45 / 45 / 45 / 45
Draven's next attack will deal (45 / 55 / 65 / 75 / 85)% bonus physical damage. The bonus is equal to a percentage of his total attack damage. This axe will ricochet off the target high up into the air. If draven catches it, he automatically readies another spinning Axe. Draven can have up to 2 Spinning Axes at once.
(W) Blood Rush
- 12 / 12 / 12 / 12 / 12 sec
- 40 / 40 / 40 / 40 / 40
Draven gains (40 / 45 / 50 / 55 / 60)% increased movement speed for 1.5 seconds and (20 / 25 / 30 / 35 / 40)% increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh Blood Rush's cooldown.
(E) Stand Aside
- 18 / 17 / 16 / 15 / 14 sec
- 70 / 70 / 70 / 70 / 70
Draven throws his axes, dealing (70 / 105 / 140 / 175 / 210) (+(0.5 per attack damage point)) physical damage to targets hit and knocking them aside. Targets hit are slowed by (20 / 25 / 30 / 35 / 40)% for 2 seconds.
(R) Whirling Death
- 110 / 110 / 110 sec
- 120 / 120 / 120
Draven hurls two massive axes to deal (175 / 275 / 375) (+(1.1 per attack damage point)) physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champions. Draven may also activate this ability while the axes are in flight to cause it to return early. Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. The damage reduction resets when the axes reverse direction.
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