Diana Build Guide

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Diana, Scorn of the Moon

An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshiping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.
Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshiped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.

"The sun does not reveal truth. Its light only burns and blinds."
-Diana

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Diana Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 438 90 1,968
    • Health Regen p/1 1.40 0.05 2.18
    • Health Regen p/5 7.00 0.23 10.90
    • Effective Health
    • Physical Damage Health 3,487 3,487 3,487
    • Magical Damage Health 2,977 2,977 2,977
    • Effective Hit Points 3,232 3,232 3,232
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.625 2.880% 0.931
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 51 3 102
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 16 4 77.2
    • Magic Resist 30 1 51
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 230 40 910
    • Mana Regen p/1 1.40 0.02 1.81
    • Mana Regen p/5 7.00 0.12 9.05
    • Utility
    • Movement Speed 345 0 345
    • Cooldown Reduction 0 0 0
    • Range 150 0 150

Diana Spells

  • (Passive) Moonsilver Blade

    Diana gains 20% additional attack speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+0.6 per ability power) additional magic damage.
  • (Q) Crescent Strike

    • Cooldown:
    • 10 / 9 / 8 / 7 / 6 sec

    • Cost:
    • 55 / 55 / 55 / 55 / 55

    Diana unleashes a bolt of lunar energy, dealing (60 / 95 / 130 / 165 / 200) (+(0.7 per ability power point)) magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
  • (W) Pale Cascade

    • Cooldown:
    • 10 / 10 / 10 / 10 / 10 sec

    • Cost:
    • 60 / 70 / 80 / 90 / 100

    Creates three orbiting spheres that explode on contact with enemies dealing (22 / 34 / 46 / 58 / 70) (+(0.2 per ability power point)) magic damage. Lasts (5) seconds. Grants a temporary shield that absorbs (40 / 55 / 70 / 85 / 100) (+(0.3 per ability power point)) damage. If the third sphere detonates, the shield increases by (40 / 55 / 70 / 85 / 100) (+(0.3 per ability power point)).
  • (E) Moonfall

    • Cooldown:
    • 26 / 24 / 22 / 20 / 18 sec

    • Cost:
    • 70 / 70 / 70 / 70 / 70

    Diana draws in all nearby enemies and slows them for (35 / 40 / 45 / 50 / 55)% lasting 2 seconds.
  • (R) Lunar Rush

    • Cooldown:
    • 25 / 20 / 15 sec

    • Cost:
    • 50 / 50 / 50

    Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing (100 / 160 / 220) (+(0.6 per ability power point)) magic damage.

    Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.


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