Corki Build Guide
Corki, The Daring Bombardier
The devices created by Heimerdinger and his colleagues have changed things for the yordles that came with them to Pilltover. They have embraced science as a way of life. Corki, for one, can't imagine what he would do if he couldn't fly. As an ace pilot and part of the Bantam City Expeditionary Force (BCEF), Corki and his squadron - the Screaming Yipsnakes - soar over Valoran, exploring places unknown. From time to time, they are called upon to fight against those things that threaten the safety of the City of Progress. Of any of the Screaming Yipsnakes, it is Corki that is most renowned for bravery and remaining cool under fire. Perhaps this is why he chose to follow Heimerdinger to the League of Legends - to test his daring even further against the best the world has to offer.Corki brings his talents as a fighter pilot to bear on the Fields of Justice. Up high, he sees much further than most of his foes. His advanced weaponry allows him to lock onto a target, viciously hounding it while also painting it for the rest of his team. The automatic guns of Corki's gyrocopter can fire at nearby enemies nearly continuously, filling the air with whizzing leaden bullets. However, his bombing runs are what give him his appellation. He is capable of cluster bombing an area, unleashing a furious firestorm, as well as piloting his dreaded bombing runs, where all within his path must face his wrath.He is Corki death from above!
- Health Lvl 1 Growth Lvl 18
- Health 513 82 1,907
- Health Regen p/1 1.08 0.11 2.95
- Health Regen p/5 5.42 0.55 14.75
- Effective Health
- Physical Damage Health 3,487 3,487 3,487
- Magical Damage Health 2,479 2,479 2,479
- Effective Hit Points 2,983 2,983 2,983
- Lvl 1 Growth Lvl 18
- Attck Speed (p/Sec) 0.625 2.30% 0.869
- Physical Damage 51 3 102
- Critical Strike Chance (%) 0 0 0
- Critical Strike Damage (%) 200 0 2
- Armor 23 4 82.88
- Magic Resist 30 0 30
- Spell Pool Lvl 1 Growth Lvl 18
- Mana 305 37 934.16
- Mana Regen p/1 1.48 0.11 3.35
- Mana Regen p/5 7.42 0.55 16.75
- Movement Speed 325 0 325
- Cooldown Reduction 0 0 0
- Range 550 0 550
(Passive) Hextech Shrapnel ShellsCorki's basic attacks deal 10% additional true damage to minions, monsters, and champions.
(Q) Phosphorus Bomb
- 8 / 8 / 8 / 8 / 8 sec
- 60 / 70 / 80 / 90 / 100
Deals (80 / 130 / 180 / 230 / 280) (+(0.5 per attack damage point))(+(0.5 per ability power point)) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
- 26 / 23 / 20 / 17 / 14 sec
- 100 / 100 / 100 / 100 / 100
Corki surges to target location, dealing (60 / 90 / 120 / 150 / 180) (+(0.4 per ability power point)) magic damage per second to enemies in the fire left along his path.
(E) Gatling Gun
- 16 / 16 / 16 / 16 / 16 sec
- 50 / 50 / 50 / 50 / 50
Corki's gatling gun fires at all targets in front of him for (4) seconds, dealing (20 / 32 / 44 / 56 / 68) (+(0.4 per attack damage point)) physical damage and reducing (1 / 2 / 3 / 4 / 5) armor per second. The armor reduction stacks and lasts 2 seconds.
(R) Missile Barrage
- 2 / 2 / 2 sec
- 20 / 20 / 20
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals (100 / 180 / 260) (+(0.2 / 0.3 / 0.4 per attack damage point)) (+(0.3 per ability power point)) area magic damage.
Corki stores one missile every (12 / 10 / 8) seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing (50)% extra damage.
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