Bard Build Guide

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Bard, the Wandering Caretaker

Bard travels through realms beyond the imagination of mortal beings. Some of Valoran's greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation.

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Bard Stats

    • Health Lvl 1 Growth Lvl 18
    • Health 535 85 1,980
    • Health Regen p/1 1.08 0.11 2.95
    • Health Regen p/5 5.40 0.55 14.75
    • Effective Health
    • Physical Damage Health 3,821 3,821 3,821
    • Magical Damage Health 2,574 2,574 2,574
    • Effective Hit Points 3,198 3,198 3,198
    • Lvl 1 Growth Lvl 18
    • Attck Speed (p/Sec) 0.625 2.00% 0.838
    • Physical Damage 52 3 103
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 25 4 93
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 Growth Lvl 18
    • Mana 350 50 1200
    • Mana Regen p/1 1.20 0.09 2.73
    • Mana Regen p/5 6.00 0.45 13.65
    • Utility
    • Movement Speed 330 330 5940
    • Cooldown Reduction 0 0 0
    • Range 500 500 500

Bard Spells

  • (Passive) Traveler's Call

    Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.
  • (Q) Cosmic Binding

    • Cooldown:
    • 11 / 10 / 9 / 8 / 7 sec

    • Cost:
    • 60 / 60 / 60 / 60 / 60

    Bard fires an energy bolt, dealing (80 / 125 / 170 / 215 / 260) (+(0.65 per ability power point)) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1 / 1.2 / 1.4 / 1.6 / 1.8 second(s). If the bolt hits another enemy or a wall, any enemies hit are stunned for 1 / 1.2 / 1.4 / 1.6 / 1.8 second(s).
  • (W) Caretaker's Shrine

    • Cooldown:
    • 12 / 12 / 12 / 12 / 12 sec

    • Cost:
    • 90 / 90 / 90 / 90 / 90

    Bard raises a health shrine that immediately offers 30 / 60 / 90 / 120 / 150 (+(0.2 per ability power point)) health, but restores up to 70 / 110 / 150 / 190 / 230 (+(0.45 per ability power point)) health as it gathers power for 10 seconds. The shrine's effect also grants 50% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.
  • (E) Magical Journey

    • Cooldown:
    • 18 / 17 / 16 / 15 / 14 sec

    • Cost:
    • 30 / 30 / 30 / 30 / 30

    Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10 / 20 / 30 / 40 / 50% faster than enemies. The corridor disappears after 10 seconds.
  • (R) Tempered Fate

    • Cooldown:
    • 130 / 110 / 90 sec

    • Cost:
    • 100 / 100 / 100

    Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds. Epic monsters are also put into stasis, despite normally being immune to disables.


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