Annie Build Guide

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Annie, The Dark Child

In the time shortly before the League, there were those within the sinister city-state of Noxus that did not agree with the evils perpetrated by the Noxian High Command. These outcasts sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple, a grey witch and a cabal warlock. Together they resettled their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. This couple's child, Annie, now comes to the Institute of War to pursue her calling. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. At the age of two she miraculously ensorcelled a shadow bear a ferocious denizen of the petrified forests outside the colony turning it into her pet. To this day she keeps her bear, Tibbers, by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy.In the courtyards that dot the landscape inside the Institute of War, Annie is all sweetness and light, living the carefree life of an imaginative, playful child. Champions who have met her in battle, however, will tell you that a different Annie comes out to play when she is inside the arenas. Annie has the power of destruction by fire at her fingertips, bringing fireballs to bear against her foes which fuel her magic reserves should they strike their targets down. Occasionally her spells will even stun an unsuspecting opponent. She can scorch multiple enemies by unleashing a cone of torrid flame in front of her. Annie can encase herself in a sphere of fire, boosting her protection while harming those who would dare strike her. Finally, Annie can unleash Tibbers, releasing him from his doll-prison to wreak havoc on her enemies.

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Annie Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 460 74 1,716
    • Health Regen p/1 1.01 0.11 2.88
    • Health Regen p/5 5.05 0.55 14.40
    • Effective Health
    • Physical Damage Health 3,097 3,097 3,097
    • Magical Damage Health 2,231 2,231 2,231
    • Effective Hit Points 2,664 2,664 2,664
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.579 1.360% 0.712
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 51 3 95
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 13 4 80.5
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 300 50 1150
    • Mana Regen p/1 1.50 0.12 3.54
    • Mana Regen p/5 7.50 0.60 17.7
    • Utility
    • Movement Speed 310 0 310
    • Cooldown Reduction 0 0 0
    • Range 625 0 625

Annie Spells

  • (Passive) Pyromania

    After casting 5 spells, Annie's next spell will stun the target for 1.25/1.5/1.75 seconds.
  • (Q) Disintegrate

    • Cooldown:
    • 4 / 4 / 4 / 4 / 4 sec

    • Cost:
    • 60 / 65 / 70 / 75 / 80

    Annie flings a mana-infused fireball dealing (80 / 115 / 150 / 185 / 220) (+(0.8 per ability power point)) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow. Reduces cooldown by half on all kills (champion or minion).
  • (W) Incinerate

    • Cooldown:
    • 8 / 8 / 8 / 8 / 8 sec

    • Cost:
    • 70 / 80 / 90 / 100 / 110

    Annie casts a cone of fire dealing (70 / 115 / 160 / 205 / 250) (+(0.85 per ability power point)) magic damage to all enemy targets in the area.
  • (E) Molten Shield

    • Cooldown:
    • 10 / 10 / 10 / 10 / 10 sec

    • Cost:
    • 20 / 20 / 20 / 20 / 20

    Places a shield around Annie for (5) seconds, increasing her Armor and Magic Resist by (20 / 30 / 40 / 50 / 60). Deals (20 / 30 / 40 / 50 / 60) (+(0.2 per ability power point)) magic damage to enemies who attack Annie with basic attacks.
  • (R) Summon: Tibbers

    • Cooldown:
    • 120 / 120 / 120 sec

    • Cost:
    • 120 / 100 / 80

    Deals (175 / 300 / 425) (+(0.8 per ability power point)) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.

    Tibbers lasts 45 seconds and continually deals 35 (+(0.2 per ability power point)) magic damage to surrounding enemies. In Addition, Tibbers gains additional Health, Armor, Magic Resist, and Attack Damage for each rank. Health: (1200 / 2100 / 3000) Attack Damage: (80 / 105 / 130)


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