Ahri Build Guide

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Ahri, The Nine-Tailed Fox

Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe�the shape of the humans who lay scattered about her.

However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends

"Mercy is a human luxury�and responsibility."

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Ahri Stats

    • Health Lvl 1 p/Lvl Lvl 18
    • Health 460 80 1,820
    • Health Regen p/1 1.20 0.12 3.20
    • Health Regen p/5 6.00 0.59 16.00
    • Effective Health
    • Physical Damage Health 3,167 3,167 3,167
    • Magical Damage Health 2,366 2,366 2,366
    • Effective Hit Points 2,766 2,766 2,766
    • Attack Base p/Lvl Lvl 18
    • Attck Speed (p/Sec) 0.670 0.014% 0.672
    • Lvl 1 p/Lvl Lvl 18
    • Physical Damage 53 3 104
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 15 3 74
    • Magic Resist 30 0 30
    • Spell Pool Lvl 1 p/Lvl Lvl 18
    • Mana 250 50 1100
    • Mana Regen p/1 1.37 0.12 3.41
    • Mana Regen p/5 6.85 0.60 17.05
    • Utility
    • Movement Speed 305 0 305
    • Cooldown Reduction 0 0 0
    • Range 550 0 550

Ahri Spells

  • (Passive) Essence Theft

    Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 chargers per spell). Upon reaching 9 charges, Ahri's next spell has a 35% Spell Vamp.
  • (Q) Orb of Deception

    • Cooldown:
    • 7 / 7 / 7 / 7 / 7 sec

    • Cost:
    • 55 / 60 / 65 / 70 / 75

    Ahri sends out her orb, dealing (40 / 65 / 90 / 115 / 140) (+(0.35 per ability power point)) magic damage, and pulls it back dealing (40 / 65 / 90 / 115 / 140) (+(0.35 per ability power point)) True damage.
  • (W) Fox-Fire

    • Cooldown:
    • 9 / 8 / 7 / 6 / 5 sec

    • Cost:
    • 50 / 50 / 50 / 50 / 50

    Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing (64 / 104 / 144 / 184 / 224) (+(0.64 per ability power point)) magic damage.
  • (E) Charm

    • Cooldown:
    • 12 / 12 / 12 / 12 / 12 sec

    • Cost:
    • 85 / 85 / 85 / 85 / 85

    Ahri blows a kiss dealing (60 / 90 / 120 / 150 / 180) (+(0.35 per ability power point)) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for (1 / 1.25 / 1.5 / 1.75 / 2) second(s). Increases the magic damage Ahri deals to the target by 20% for 6 seconds.
  • (R) Spirit Rush

    • Cooldown:
    • 110 / 95 / 80 sec

    • Cost:
    • 100 / 100 / 100

    Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing (85 / 125 / 165) (+(0.35 per ability power point)) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.


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