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Sivir relaunch heads to PBE

We've already been talking about Sivir and our plans to relaunch her; now that she's heading to PBE, we wanted to discuss some of the reasoning behind her changes.

Art and Visuals: As one of the earliest champions in the game, Sivir's visuals and effects didn't match the look and feel of newer champs. We've designed her silhouette around her weapon and improved fidelity and readability of Sivir in-game, giving her an aesthetic that matches the battle-hardened mercenary personality she's always had. New effects on her abilities emphasize the boomerang-like nature of her weapon, and should make playing Sivir feel more like dashing around the fight tossing ricocheting blades and whittling enemies down from unexpected angles.

Creative: When we revisited Sivir's lore in preparation for her relaunch, we identified a few mysteries we could explore. Our goals were to clearly identify her place in the world and deliver on the mercenary fantasy inherent in her story. Generic battle platitudes and lack of deep motivation previously made it difficult to become personally invested in her successes or failures. We've added new voice-over that ties in to her expanded lore and relationships. With more of her back story and a glimpse into her possible future revealed, players will have more opportunities to learn about Sivir.

Gameplay: Sivir has a unique feel among ranged marksmen. She's a powerful counter to spell-reliant champs and offers different skills for teamfights than many marksmen with her ultimate and passive. It was extremely important to us to ensure that any changes to her kit preserved her ability to split-push, initiate and counter-initiate while opening up new options for Sivir players. With that in mind, Boomerang Blade and Spell Shield still operate the same way, with some slight tweaks as we continue to test her. Ricochet can bounce to more enemies, although it cannot hit the same target twice. On the Hunt was redesigned to deliver a massive move speed boost, no longer have a cast time and we've reduced the cooldown.

We'll go into more detail about all of the ability changes once she's closer to going live, but we're excited to see how players on the PBE use her new kit. As always, we're looking for your feedback along with the testing that'll help us squash any pesky bugs.


Statikk - Live Balance Designer

1) Her low Attack Range is why she is not widely played
Although I can agree with this statement, I don't think it should automatically lead us to the conclusion that we MUST increase her Attack Range. Sivir I believe will always fill a niche role in the game, but that's okay as long as players who learn and master Sivir are actually powerful contributors to their team and that she is an enjoyable experience to play.

2) Removal of team-wide Attack Speed boost
From a design perspective, we decided that a 15-30% Attack Speed boost was one of the most unsatisfying ways we could deliver power through Sivir's kit. Although it did provide a somewhat strategic niche, we felt that the mobility part of her ult was always what was more closely associated with Sivir's identity, so we amped that up instead.

At the end of the day, we believe it provides more room to buff cool things about her kit. I do have a fear that she might be currently undertuned due to us having a couple of really good Sivir players internally that have done really well on a consistent basis. That's okay though guys, that's the reason for PBE, we can tune what we need to before she hits the Live servers.

3) Her ult is just a glorified Shurelia's
In a way, yes you can say that, but it's also important to take into context what she brings to the table relative to her competition. As far as I know, other marksmen don't have access to Shurelia's especially at level 6. Her ult may not be everyone's cup of tea, but I think that's okay. It's more important that the entire package is something Sivir players can identify with and enjoy.

4) Reduction of her base Attack Speed / Attack Speed per level
This was done for 2 reasons.

1. As a balancing factor due to how much power I wanted to put into the Passive Attack Speed bonus on Ricochet from On The Hunt. If Sivir isn't able to compete with other marksmen, then I would like to investigate buffing the Ricochet Attack Speed bonus (say 50/75/100% rather than the current 40/60/80%) instead of giving her Attack Speed the old boring way.

2. By making the Ricochet Attack Speed bonus important to her power, this increases the viability of Cooldown Reduction as a good stat on Sivir. CDR Sivir is a super fun build that I would love to see as an effective alternative to the generic marksmen builds that we traditionally see.

Once again, there's still tons of tuning we can do here, so feel free to try her out and give feedback. Thanks guys and gals!

Statikk - Live Balance Designer

Going to answer a bunch of questions / concerns being raised here. Sorry that I'm not exactly quoting:

1) Her low Attack Range is why she is not widely played
Although I can agree with this statement, I don't think it should automatically lead us to the conclusion that we MUST increase her Attack Range. Sivir I believe will always fill a niche role in the game, but that's okay as long as players who learn and master Sivir are actually powerful contributors to their team and that she is an enjoyable experience to play.

2) Removal of team-wide Attack Speed boost
From a design perspective, we decided that a 15-30% Attack Speed boost was one of the most unsatisfying ways we could deliver power through Sivir's kit. Although it did provide a somewhat strategic niche, we felt that the mobility part of her ult was always what was more closely associated with Sivir's identity, so we amped that up instead.

At the end of the day, we believe it provides more room to buff cool things about her kit. I do have a fear that she might be currently undertuned due to us having a couple of really good Sivir players internally that have done really well on a consistent basis. That's okay though guys, that's the reason for PBE, we can tune what we need to before she hits the Live servers.

3) Her ult is just a glorified Shurelia's
In a way, yes you can say that, but it's also important to take into context what she brings to the table relative to her competition. As far as I know, other marksmen don't have access to Shurelia's especially at level 6. Her ult may not be everyone's cup of tea, but I think that's okay. It's more important that the entire package is something Sivir players can identify with and enjoy.

4) Reduction of her base Attack Speed / Attack Speed per level
This was done for 2 reasons.

1. As a balancing factor due to how much power I wanted to put into the Passive Attack Speed bonus on Ricochet from On The Hunt. If Sivir isn't able to compete with other marksmen, then I would like to investigate buffing the Ricochet Attack Speed bonus (say 50/75/100% rather than the current 40/60/80%) instead of giving her Attack Speed the old boring way.

2. By making the Ricochet Attack Speed bonus important to her power, this increases the viability of Cooldown Reduction as a good stat on Sivir. CDR Sivir is a super fun build that I would love to see as an effective alternative to the generic marksmen builds that we traditionally see.

Once again, there's still tons of tuning we can do here, so feel free to try her out and give feedback. Thanks guys and gals!

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Submitted by Kaiokhen