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Vi Build Stats

  • Health
    • Health2,0282027.8 (+0)
    • Health Regen p/14.864.86 (+0)
    • Health Regen p/524.3024.3 (+0)
    • Physical Damage Health3,7593,759 (+0)
    • Magical Damage Health3,1103,110 (+0)
    • Effective Hit Points3,4343,434 (+0)
    Resistances
    • Armor85.3885.38 (+0)
    • Magic Resist5353 (+0)
  • Attack
    • DPS106106 (+-0)
    • Attack Speed0.9180.918 (+0)
    • Physical Damage115115 (+0)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power00 (+0)
    • Magic Penetration (Flat)00 (+0)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana1060.61060.6 (+0)
    • Mana Regen p/13.833.83 (+0)
    • Mana Regen p/519.1519.15 (+0)
    Utility
    • Movement Speed350350 (+0)
    • Cooldown Reduction00 (+0)
    • Tenacity00 (+0)
    • Range125125 (+0)

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Spells

  • Blast Shield

  • 1 2 3 4 5

    Vault Breaker

    • Cooldown:
    • 8 sec (8 sec)
    • Cost:
    • 50

    Charges a powerful punch that carries you forward. First Cast: Slows your movement speed by 15 while increasing damage and dash range over 1.25 seconds. Second Cast: Dashes forward dealing 150 (+0) to 300 (+0) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
  • 1 2 3 4 5

    Denting Blows

    • Cooldown:
    • 0 sec (0 sec)
    • Cost:
    • No Cost

    Every 3rd attack on the same target deals an additional 10 (+0) of the target's maximum health as physical damage, reduces its armor by 20% and grants you 50% attack speed for 4 seconds (Max 300 damage vs. minions and monsters).
  • 1 2 3 4 5

    Excessive Force

    • Cooldown:
    • 1 sec (1 sec)
    • Cost:
    • 60

    Causes next basic attack to dealt 65 (+132.25)(+0) physical damage to the target and enemies behind it. Vi charges a new punch every 6.4 seconds and can hold 2 charges at once.
  • 1 2 3

    Assault and Battery

    • Cooldown:
    • 80 sec (80 sec)
    • Cost:
    • 150

    Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 450(+0) physical damage. While charging you are immune to crowd control and will knock aside enemies in the way, dealing 375(+0) damage to them.

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