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Thresh Build

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Thresh Build Stats

  • Health
    • Health2,0132013 (+0)
    • Health Regen p/13.203.2 (+0)
    • Health Regen p/516.0016 (+0)
    • Physical Damage Health2,2552,255 (+0)
    • Magical Damage Health2,6172,617 (+0)
    • Effective Hit Points2,4362,436 (+0)
    Resistances
    • Armor1212 (+0)
    • Magic Resist3030 (+0)
  • Attack
    • DPS8686 (+0)
    • Attack Speed11 (+0)
    • Physical Damage8686 (+0)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power00 (+0)
    • Magic Penetration (Flat)00 (+0)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana992992 (+0)
    • Mana Regen p/13.63.6 (+0)
    • Mana Regen p/51818 (+0)
    Utility
    • Movement Speed335335 (+0)
    • Cooldown Reduction00 (+0)
    • Tenacity00 (+0)
    • Range450450 (+0)

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Spells

  • Damnation

  • 1 2 3 4 5

    Death Sentence

    • Cooldown:
    • 12 sec (12 sec)
    • Cost:
    • 80

    Active: Grab an enemy, then pull them to you or leap to them. Throws out his scythe, dealing 240 (+0) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Cooldown is reduced by 3 if Death Sentence strikes an enemy. Reactivate this ability to pull Thresh to the bound enemy.
  • 1 2 3 4 5

    Dark Passage

    • Cooldown:
    • 16 sec (16 sec)
    • Cost:
    • 70

    Create a shielding lantern that an ally can use to dash to use. Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him. Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 180 (+0) damage. Allies can only receive the shield once per cast.
  • 1 2 3 4 5

    Flay

    • Cooldown:
    • 9 sec (9 sec)
    • Cost:
    • 80

    Passive: Deal 0-(172) magic damage on each hit that builds up when not attacking. This value is equal to total souls collected plus up to 80% of attack damage, based on the amount of time since his last attack. Knock nearby enemies in the direction of your choice. Deals 185 (+0) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 40% for 1.5 seconds. Cast forward to push; cast backward to pull.
  • 1 2 3

    The Box

    • Cooldown:
    • 130 sec (130 sec)
    • Cost:
    • 100

    Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 550 (+1) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once the wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls.

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