• 110 from The Bloodthirster
  • 80 from Infinity Edge
  • 40 from Last Whisper
  • 30 from Frozen Mallet
  • 20 from The Bloodthirster
  • 25 from Infinity Edge
  • 30 from Phantom Dancer
  • 700 from Frozen Mallet
  • 50 from Infinity Edge
  • 35 from Last Whisper
  • 45 from Berserker's Greaves
  • 18.5 from Phantom Dancer
  • 0.1 from Level Gains
  • 0.126 from Berserker's Greaves
  • 0.315 from Phantom Dancer
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Jinx Build

    • 3,200
    • 3,830
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    • 2,800
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Jinx Build Stats

  • Health
    • Health1,8602560 (+700)
    • Health Regen p/12.802.8 (+0)
    • Health Regen p/514.0014 (+0)
    • Physical Damage Health3,2744,506 (+1232)
    • Magical Damage Health2,4183,328 (+910)
    • Effective Hit Points2,8463,917 (+1071)
    Resistances
    • Armor7676 (+0)
    • Magic Resist3030 (+0)
  • Attack
    • DPS76778 (+702)
    • Attack Speed0.731.171 (+0.441)
    • Physical Damage104364 (+260)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)035 (+35)
    • Critical Strike Chance (%)055 (+55)
    • Critical Strike Damage (%)200250 (+50)
    • Life Steal (%)020 (+20)
    Magic
    • Ability Power00 (+0)
    • Magic Penetration (Flat)00 (+0)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana980980 (+0)
    • Mana Regen p/14.44.4 (+0)
    • Mana Regen p/52222 (+0)
    Utility
    • Movement Speed325389 (+64)
    • Cooldown Reduction00 (+0)
    • Tenacity00 (+0)
    • Range525525 (+0)

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Spells

  • Get Excited!

    • Cooldown:
    • 0 sec (0 sec)
    • Cost:
    • No Cost

    Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.
  • 1 2 3 4 5

    Switcheroo!

    • Cooldown:
    • 0.9 sec (0.9 sec)
    • Cost:
    • 20

    Jinx swaps weapons. Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies gain 175 range, and drain mana. Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
  • 1 2 3 4 5

    Zap!

    • Cooldown:
    • 6 sec (6 sec)
    • Cost:
    • 90

    Jinx fires a shock blast that deals 210 (+509.6) Physical Damage to the first enemy hit, revealing and slowing it by 70% for 2 seconds.
  • 1 2 3 4 5

    Flame Chompers!

    • Cooldown:
    • 16 sec (16 sec)
    • Cost:
    • 50

    Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 300(+1) Magic Damage over 0 seconds to nearby enemies. Champers last for 5 seconds.
  • 1 2 3

    Super Mega Death Rocket!

    • Cooldown:
    • 60 sec (60 sec)
    • Cost:
    • 100

    Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 225 (+130) to 450 (+26) Physical Damage plus 35% of the target's missing health. Nearby enemies take 80% damage.

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