Loading Tool Kit ...
0
0

- 0

- 0

- 0
Hecarim Build
-
- 2,000
- 1,200
- 3,843
- 1,337
- 3,000
- 0
00 -

- 0

- 0

- 0
Hecarim Build Stats
-
Health
- Health2,1502454 (+304)
- Health Regen p/14.304.3 (+0)
- Health Regen p/521.5021.5 (+0)
- Physical Damage Health4,0427,894 (+3852.27)
- Magical Damage Health3,2794,977 (+1697.96)
- Effective Hit Points3,6606,435 (+2775.12)
- Armor88221.69 (+133.69)
- Magic Resist52103 (+51)
-
Attack
- DPS110278 (+168)
- Attack Speed0.9721.193 (+0.221)
- Physical Damage113212 (+99)
- Armor Penetration (Flat)024.94 (+24.94)
- Armor Penetration (%)08 (+8)
- Critical Strike Chance (%)010 (+10)
- Critical Strike Damage (%)200200 (+0)
- Life Steal (%)015 (+15)
- Ability Power030 (+30)
- Magic Penetration (Flat)00 (+0)
- Magic Penetration (%)00 (+0)
- Spell Vampirism (%)00 (+0)
-
Spell Pool
- Mana9301580 (+650)
- Mana Regen p/13.463.46 (+0)
- Mana Regen p/517.317.3 (+0)
- Movement Speed320395 (+75)
- Cooldown Reduction030 (+30)
- Tenacity00 (+0)
- Range175175 (+0)
Spells
-
Warpath
-
1 2 3 4 5Rampage
- Cooldown:
- 2.8 sec (4 sec)
- Cost:
- 25
Hecarim cleaves nearby enemies, dealing 200 (+59.4) physical damage. (66% damage to minions and monsters) If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. -
1 2 3 4 5Spirit of Dread
- Cooldown:
- 12.6 sec (18 sec)
- Cost:
- 90
Hecarim deals 260 (+24) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source. Hecarim cannot heal more than 180 health from minions. -
1 2 3 4 5Devastating Charge
- Cooldown:
- 11.2 sec (16 sec)
- Cost:
- 60
Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 180 (+49.5) to 360 (+99) physical damage based on how far Hecarim has traveled during Devastating charge. -
1 2 3Onslaught of Shadows
- Cooldown:
- 70 sec (100 sec)
- Cost:
- 100
Hecarim summons spectral riders and charges forward, dealing 300 (+24) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge dealing an additional 200 (+12) magic damage and causing nearby enemies to flee from Hecarim for 1 second.
Skill Builder
Runes
Masteries
Item Planner
Empty
Item Filter
Search:
-
Including these stats
-
- Defense
- Armor
- Health
- Health Regen
- Magic Resist
-
- Attack
- Armor Pen
- Attack Speed
- Critical Strike
- Damage
- Life Steal
-
- Magic
- Ability Power
- Cooldown Reduction
- Magic Pen
- Mana
- Mana Regen
- Spell Vamp
-
- Consumable
- Movement Speed
- Tenacity
-
-
Excluding these stats
-
- Defense
- Armor
- Health
- Health Regen
- Magic Resist
-
- Attack
- Armor Pen
- Attack Speed
- Critical Strike
- Damage
- Life Steal
-
- Magic
- Ability Power
- Cooldown Reduction
- Magic Pen
- Mana
- Mana Regen
- Spell Vamp
-
- Consumable
- Movement Speed
- Tenacity
-