• 12 from Wriggle's Lantern
  • 30 from Trinity Force
  • 25 from The Brutalizer
  • 6.75 from Greater Quintessence of Strength
  • 25 from Mercury's Treads
  • 24.3 from Greater Glyph of Shielding
  • 30 from Trinity Force
  • 10 from Trinity Force
  • 250 from Trinity Force
  • 250 from Trinity Force
  • 400 from Frozen Heart
  • 100 from Frozen Heart
  • 12.69 from Greater Seal of Resilience
  • 5 from Hardiness
  • 20 from Frozen Heart
  • 10 from The Brutalizer
  • 14.94 from Greater Mark of Desolation
  • 10 from The Brutalizer
  • 2 from Devastrating Strikes
  • 2 from Devastrating Strikes
  • 45 from Mercury's Treads
  • 29.2 from Trinity Force
  • 0.3015 from Level Gains
  • 0.201 from Wriggle's Lantern
  • 0.201 from Trinity Force
  • 0.02513 from Fury
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Hecarim Build

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Hecarim Build Stats

  • Health
    • Health2,1502400 (+250)
    • Health Regen p/14.304.3 (+0)
    • Health Regen p/521.5021.5 (+0)
    • Physical Damage Health4,0427,337 (+3294.56)
    • Magical Damage Health3,2794,843 (+1564.45)
    • Effective Hit Points3,6606,090 (+2429.5)
    Resistances
    • Armor88205.69 (+117.69)
    • Magic Resist52102 (+50)
  • Attack
    • DPS110287 (+177)
    • Attack Speed0.9721.399 (+0.427)
    • Physical Damage113187 (+74)
    • Armor Penetration (Flat)024.94 (+24.94)
    • Armor Penetration (%)0200 (+200)
    • Critical Strike Chance (%)010 (+10)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power030 (+30)
    • Magic Penetration (Flat)00 (+0)
    • Magic Penetration (%)0200 (+200)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana9301580 (+650)
    • Mana Regen p/13.463.46 (+0)
    • Mana Regen p/517.317.3 (+0)
    Utility
    • Movement Speed320395 (+75)
    • Cooldown Reduction030 (+30)
    • Tenacity00 (+0)
    • Range175175 (+0)

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Spells

  • Warpath

  • 1 2 3 4 5

    Rampage

    • Cooldown:
    • 2.8 sec (4 sec)
    • Cost:
    • 32

    Hecarim cleaves nearby enemies, dealing 200 (+44.4) physical damage. (66% damage to minions and monsters) If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
  • 1 2 3 4 5

    Spirit of Dread

    • Cooldown:
    • 12.6 sec (18 sec)
    • Cost:
    • 90

    Hecarim deals 260 (+24) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source. Hecarim cannot heal more than 180 health from minions.
  • 1 2 3 4 5

    Devastating Charge

    • Cooldown:
    • 11.2 sec (16 sec)
    • Cost:
    • 60

    Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 180 (+37) to 360 (+74) physical damage based on how far Hecarim has traveled during Devastating charge.
  • 1 2 3

    Onslaught of Shadows

    • Cooldown:
    • 70 sec (100 sec)
    • Cost:
    • 100

    ACTIVE: Hecarim summons spectral riders and charges forward with them in a line, dealing 350(+30) magic damage to enemies in their path. Enemies within range of where Hecarim stops will flee in terror for 1 second. The wave of spectral riders will travel the maximum distance possible in the direction of cast, regardless of where Hecarim himself stops.

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