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Hecarim Build
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Hecarim Build Stats
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Health
- Health2,1502150 (+0)
- Health Regen p/14.304.3 (+0)
- Health Regen p/521.5021.5 (+0)
- Physical Damage Health4,0424,042 (+0)
- Magical Damage Health3,2793,279 (+0)
- Effective Hit Points3,6603,660 (+0)
- Armor8888 (+0)
- Magic Resist5252 (+0)
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Attack
- DPS110110 (+-0)
- Attack Speed0.9720.972 (+0)
- Physical Damage113113 (+0)
- Armor Penetration (Flat)00 (+0)
- Armor Penetration (%)00 (+0)
- Critical Strike Chance (%)00 (+0)
- Critical Strike Damage (%)200200 (+0)
- Life Steal (%)00 (+0)
- Ability Power00 (+0)
- Magic Penetration (Flat)00 (+0)
- Magic Penetration (%)00 (+0)
- Spell Vampirism (%)00 (+0)
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Spell Pool
- Mana930930 (+0)
- Mana Regen p/13.463.46 (+0)
- Mana Regen p/517.317.3 (+0)
- Movement Speed320320 (+0)
- Cooldown Reduction00 (+0)
- Tenacity00 (+0)
- Range175175 (+0)
Spells
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Warpath
- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Hecarim ignores unit collision and gains attack damage equal to 22%of his bonus movement speed. \
\
Bonus Damage: 70.4 -
1 2 3 4 5Rampage
- Cooldown:
- 4 sec (4 sec)
- Cost:
- 25
Hecarim cleaves nearby enemies, dealing 200 (+0) physical damage. (66% damage to minions and monsters) If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. -
1 2 3 4 5Spirit of Dread
- Cooldown:
- 18 sec (18 sec)
- Cost:
- 90
Hecarim deals 260 (+0) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source. Hecarim cannot heal more than 180 health from minions. -
1 2 3 4 5Devastating Charge
- Cooldown:
- 16 sec (16 sec)
- Cost:
- 60
Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 180 (+0) to 360 (+0) physical damage based on how far Hecarim has traveled during Devastating charge. -
1 2 3Onslaught of Shadows
- Cooldown:
- 100 sec (100 sec)
- Cost:
- 100
Hecarim summons spectral riders and charges forward, dealing 300 (+0) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge dealing an additional 200 (+0) magic damage and causing nearby enemies to flee from Hecarim for 1 second.
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