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Hecarim Build

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Hecarim Build Stats

  • Health
    • Health2,1502150 (+0)
    • Health Regen p/14.304.3 (+0)
    • Health Regen p/521.5021.5 (+0)
    • Physical Damage Health4,0424,042 (+0)
    • Magical Damage Health3,2793,279 (+0)
    • Effective Hit Points3,6603,660 (+0)
    Resistances
    • Armor8888 (+0)
    • Magic Resist5252 (+0)
  • Attack
    • DPS110110 (+-0)
    • Attack Speed0.9720.972 (+0)
    • Physical Damage113113 (+0)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power00 (+0)
    • Magic Penetration (Flat)00 (+0)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana930930 (+0)
    • Mana Regen p/13.463.46 (+0)
    • Mana Regen p/517.317.3 (+0)
    Utility
    • Movement Speed320320 (+0)
    • Cooldown Reduction00 (+0)
    • Tenacity00 (+0)
    • Range175175 (+0)

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Spells

  • Warpath

  • 1 2 3 4 5

    Rampage

    • Cooldown:
    • 4 sec (4 sec)
    • Cost:
    • 40

    Hecarim cleaves nearby enemies, dealing 200 (+0) physical damage. (66% damage to minions and monsters) If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
  • 1 2 3 4 5

    Spirit of Dread

    • Cooldown:
    • 18 sec (18 sec)
    • Cost:
    • 90

    Hecarim deals 260 (+0) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source. Hecarim cannot heal more than 180 health from minions.
  • 1 2 3 4 5

    Devastating Charge

    • Cooldown:
    • 16 sec (16 sec)
    • Cost:
    • 60

    Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 180 (+0) to 360 (+0) physical damage based on how far Hecarim has traveled during Devastating charge.
  • 1 2 3

    Onslaught of Shadows

    • Cooldown:
    • 100 sec (100 sec)
    • Cost:
    • 100

    ACTIVE: Hecarim summons spectral riders and charges forward with them in a line, dealing 350(+0) magic damage to enemies in their path. Enemies within range of where Hecarim stops will flee in terror for 1 second. The wave of spectral riders will travel the maximum distance possible in the direction of cast, regardless of where Hecarim himself stops.

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