• 259.5 from Rabadon's Deathcap
  • 65 from Nashor's Tooth
  • 80 from Rylai's Crystal Scepter
  • 80 from Lich Bane
  • 120 from Deathfire Grasp
  • 20 from Nashor's Tooth
  • 10 from Deathfire Grasp
  • 15 from Sorcerer's Shoes
  • 500 from Rylai's Crystal Scepter
  • 250 from Lich Bane
  • 45 from Sorcerer's Shoes
  • 19.5 from Lich Bane
  • 0.306 from Level Gains
  • 0.3125 from Nashor's Tooth
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Diana Build

    • 3,300
    • 2,500
    • 1,100
    • 3,105
    • 3,000
    • 3,100
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Diana Build Stats

  • Health
    • Health1,9682468 (+500)
    • Health Regen p/12.182.18 (+0)
    • Health Regen p/510.9010.9 (+0)
    • Physical Damage Health3,4874,373 (+886)
    • Magical Damage Health2,9773,733 (+756.25)
    • Effective Hit Points3,2324,053 (+821.13)
    Resistances
    • Armor77.277.2 (+0)
    • Magic Resist5151 (+0)
  • Attack
    • DPS95127 (+32)
    • Attack Speed0.9311.244 (+0.313)
    • Physical Damage102102 (+0)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power0604.5 (+604.5)
    • Magic Penetration (Flat)015 (+15)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana9101160 (+250)
    • Mana Regen p/11.811.81 (+0)
    • Mana Regen p/59.059.05 (+0)
    Utility
    • Movement Speed345410 (+65)
    • Cooldown Reduction030 (+30)
    • Tenacity00 (+0)
    • Range150150 (+0)

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Spells

  • Moonsilver Blade

  • 1 2 3 4 5

    Crescent Strike

    • Cooldown:
    • 4.2 sec (6 sec)
    • Cost:
    • 55

    Diana unleashes a bolt of lunar energy, dealing 200 (+423.15) magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
  • 1 2 3 4 5

    Pale Cascade

    • Cooldown:
    • 7 sec (10 sec)
    • Cost:
    • 100

    Creates three orbiting spheres that explode on contact with enemies dealing 70 (+120.9) magic damage. Lasts 5 seconds. Grants a temporary shield that absorbs 100 (+181.35) damage. If the third sphere detonates, the shield increases by 100 (+181.35).
  • 1 2 3 4 5

    Moonfall

    • Cooldown:
    • 12.6 sec (18 sec)
    • Cost:
    • 70

    Diana draws in all nearby enemies and slows them for 55% lasting 2 seconds.
  • 1 2 3

    Lunar Rush

    • Cooldown:
    • 10.5 sec (15 sec)
    • Cost:
    • 50

    Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 220 (+362.7) magic damage.

    Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.

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