• 283.668 from Rabadon's Deathcap
  • 70 from Abyssal Scepter
  • 65 from Nashor's Tooth
  • 80 from Lich Bane
  • 120 from Deathfire Grasp
  • 65 from Hextech Gunblade
  • 10.71 from Greater Glyph of Potency
  • 14.85 from Greater Quintessence of Potency
  • 45 from Abyssal Scepter
  • 20 from Nashor's Tooth
  • 10 from Deathfire Grasp
  • 5 from Sorcery
  • 250 from Lich Bane
  • 45 from Hextech Gunblade
  • 5 from Martial Mastery
  • 12 from Hextech Gunblade
  • 8.55 from Greater Mark of Insight
  • 12.69 from Greater Seal of Resilience
  • 20 from Hextech Gunblade
  • 17.25 from Lich Bane
  • 0.306 from Level Gains
  • 0.3125 from Nashor's Tooth
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Diana Build

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Diana Build Stats

  • Health
    • Health1,9681968 (+0)
    • Health Regen p/12.182.18 (+0)
    • Health Regen p/510.9010.9 (+0)
    • Physical Damage Health3,4873,737 (+249.74)
    • Magical Damage Health2,9773,862 (+885.6)
    • Effective Hit Points3,2323,800 (+567.67)
    Resistances
    • Armor77.289.89 (+12.69)
    • Magic Resist5196 (+45)
  • Attack
    • DPS95189 (+94)
    • Attack Speed0.9311.244 (+0.313)
    • Physical Damage102152 (+50)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)012 (+12)
    Magic
    • Ability Power0709.228 (+709.228)
    • Magic Penetration (Flat)08.55 (+8.55)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)020 (+20)
  • Spell Pool
    • Mana9101160 (+250)
    • Mana Regen p/11.811.81 (+0)
    • Mana Regen p/59.059.05 (+0)
    Utility
    • Movement Speed345363 (+18)
    • Cooldown Reduction035 (+35)
    • Tenacity00 (+0)
    • Range150150 (+0)

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Spells

  • Moonsilver Blade

  • 1 2 3 4 5

    Crescent Strike

    • Cooldown:
    • 3.9 sec (6 sec)
    • Cost:
    • 55

    Diana unleashes a bolt of lunar energy, dealing 200 (+496.46) magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
  • 1 2 3 4 5

    Pale Cascade

    • Cooldown:
    • 6.5 sec (10 sec)
    • Cost:
    • 100

    Creates three orbiting spheres that explode on contact with enemies dealing 70 (+141.85) magic damage. Lasts 5 seconds. Grants a temporary shield that absorbs 100 (+212.77) damage. If the third sphere detonates, the shield increases by 100 (+212.77).
  • 1 2 3 4 5

    Moonfall

    • Cooldown:
    • 11.7 sec (18 sec)
    • Cost:
    • 70

    Diana draws in all nearby enemies and slows them for 55% lasting 2 seconds.
  • 1 2 3

    Lunar Rush

    • Cooldown:
    • 9.75 sec (15 sec)
    • Cost:
    • 50

    Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 220 (+425.54) magic damage.

    Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.

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