• 283.668 from Rabadon's Deathcap
  • 70 from Abyssal Scepter
  • 65 from Nashor's Tooth
  • 80 from Lich Bane
  • 120 from Deathfire Grasp
  • 65 from Hextech Gunblade
  • 10.71 from Greater Glyph of Potency
  • 14.85 from Greater Quintessence of Potency
  • 45 from Abyssal Scepter
  • 20 from Nashor's Tooth
  • 10 from Deathfire Grasp
  • 5 from Sorcery
  • 250 from Lich Bane
  • 45 from Hextech Gunblade
  • 5 from Martial Mastery
  • 12 from Hextech Gunblade
  • 8.55 from Greater Mark of Insight
  • 12.69 from Greater Seal of Resilience
  • 20 from Hextech Gunblade
  • 17.25 from Lich Bane
  • 0.306 from Level Gains
  • 0.3125 from Nashor's Tooth
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Diana Build

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Diana Build Stats

  • Health
    • Health1,9681968 (+0)
    • Health Regen p/12.182.18 (+0)
    • Health Regen p/510.9010.9 (+0)
    • Physical Damage Health3,4873,737 (+249.74)
    • Magical Damage Health2,9773,862 (+885.6)
    • Effective Hit Points3,2323,800 (+567.67)
    Resistances
    • Armor77.289.89 (+12.69)
    • Magic Resist5196 (+45)
  • Attack
    • DPS95189 (+94)
    • Attack Speed0.9311.244 (+0.313)
    • Physical Damage102152 (+50)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)012 (+12)
    Magic
    • Ability Power0709.228 (+709.228)
    • Magic Penetration (Flat)08.55 (+8.55)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)020 (+20)
  • Spell Pool
    • Mana9101160 (+250)
    • Mana Regen p/11.811.81 (+0)
    • Mana Regen p/59.059.05 (+0)
    Utility
    • Movement Speed345363 (+18)
    • Cooldown Reduction035 (+35)
    • Tenacity00 (+0)
    • Range150150 (+0)

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Spells

  • Moonsilver Blade

  • 1 2 3 4 5

    Crescent Strike

    • Cooldown:
    • 3.9 sec (6 sec)
    • Cost:
    • 55

    Diana unleashes a bolt of lunar energy, dealing 200 (+496.46) magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
  • 1 2 3 4 5

    Pale Cascade

    • Cooldown:
    • 6.5 sec (10 sec)
    • Cost:
    • 100

    Creates three orbiting spheres that explode on contact with enemies dealing 70 (+141.85) magic damage. Lasts 5 seconds. Grants a temporary shield that absorbs 100 (+212.77) damage. If the third sphere detonates, the shield increases by 100 (+212.77).
  • 1 2 3 4 5

    Moonfall

    • Cooldown:
    • 11.7 sec (18 sec)
    • Cost:
    • 70

    Diana draws in all nearby enemies and slows them for 55% lasting 2 seconds.
  • 1 2 3

    Lunar Rush

    • Cooldown:
    • 9.75 sec (15 sec)
    • Cost:
    • 50

    Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 220 (+425.54) magic damage.

    Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

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