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Renekton Build
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- 2,700
- 1,000
- 3,300
- 2,300
- 2,650
- 3,000
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Renekton Build Stats
-
Health
- Health2,0793479 (+1400)
- Health Regen p/14.044.04 (+0)
- Health Regen p/520.2020.2 (+0)
- Physical Damage Health3,6727,709 (+4037.94)
- Magical Damage Health3,1705,305 (+2135)
- Effective Hit Points3,4216,507 (+3086.47)
- Armor76.6121.6 (+45)
- Magic Resist5353 (+0)
-
Attack
- DPS105303 (+198)
- Attack Speed0.9640.971 (+0.007)
- Physical Damage109271 (+162)
- Armor Penetration (Flat)048.27 (+48.27)
- Armor Penetration (%)035 (+35)
- Critical Strike Chance (%)015 (+15)
- Critical Strike Damage (%)200200 (+0)
- Life Steal (%)00 (+0)
- Ability Power00.18 (+0.18)
- Magic Penetration (Flat)00 (+0)
- Magic Penetration (%)00 (+0)
- Spell Vampirism (%)00 (+0)
-
Spell Pool
- Mana100100 (+0)
- Mana Regen p/100 (+0)
- Mana Regen p/500 (+0)
- Movement Speed320365 (+45)
- Cooldown Reduction040 (+40)
- Tenacity00 (+0)
- Range125125 (+0)
Spells
-
Reign of Anger
- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%. -
1 2 3 4 5Cull the Meek
- Cooldown:
- 4.8 sec (8 sec)
- Cost:
- No Cost
Renekton swings his blade, dealing 180 (+129.6) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 150. Enemy champions heal for 4x as much.
50 Fury Bonus: Damage increased to 270 (+194.4). Heal percent increased to 10%, up to 400. -
1 2 3 4 5Ruthless Predator
- Cooldown:
- 5.4 sec (9 sec)
- Cost:
- No Cost
Renekton's next attack strikes twice, dealing 496.5 physical damage (90 + 150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.
50 Fury Bonus: Instead, Renekton attacks three times, dealing 744.75 physical damage (135 + 225% of his Attack Damage) and stuns his target for 1.5 seconds. -
1 2 3 4 5Slice and Dice
- Cooldown:
- 8.4 sec (14 sec)
- Cost:
- No Cost
Slice: Renekton dashes, dealing 150 (+194.4) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.
Dice: Renekton dashes, dealing 150 (+194.4) physical damage.
Dice - 50 Fury Bonus: Damage increased to 225 (+226.8). Enemies hit have 35% reduced Armor for 4 seconds. -
1 2 3Dominus
- Cooldown:
- 72 sec (120 sec)
- Cost:
- No Cost
Renekton surrounds himself with dark energies for 15 seconds, gaining 600 Health. While active, he deals 100 (+0.018) magic damage to nearby enemies and gains 5 Fury per second.
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Excluding these stats
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