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Renekton Build
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Renekton Build Stats
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Health
- Health2,0792079 (+0)
- Health Regen p/14.044.04 (+0)
- Health Regen p/520.2020.2 (+0)
- Physical Damage Health3,6723,672 (+0)
- Magical Damage Health3,1703,170 (+0)
- Effective Hit Points3,4213,421 (+0)
- Armor76.676.6 (+0)
- Magic Resist5353 (+0)
-
Attack
- DPS105105 (+-0)
- Attack Speed0.9640.964 (+0)
- Physical Damage109109 (+0)
- Armor Penetration (Flat)00 (+0)
- Armor Penetration (%)00 (+0)
- Critical Strike Chance (%)00 (+0)
- Critical Strike Damage (%)200200 (+0)
- Life Steal (%)00 (+0)
- Ability Power00 (+0)
- Magic Penetration (Flat)00 (+0)
- Magic Penetration (%)00 (+0)
- Spell Vampirism (%)00 (+0)
-
Spell Pool
- Mana100100 (+0)
- Mana Regen p/100 (+0)
- Mana Regen p/500 (+0)
- Movement Speed320320 (+0)
- Cooldown Reduction00 (+0)
- Tenacity00 (+0)
- Range125125 (+0)
Spells
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Reign of Anger
- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%.- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.
When Renekton is below 50% Health, Fury gains are increased by 50%. -
1 2 3 4 5Cull the Meek
- Cooldown:
- 8 sec (8 sec)
- Cost:
- No Cost
Renekton swings his blade, dealing 180 (+0) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 150. Enemy champions heal for 4x as much.
50 Fury Bonus: Damage increased to 270 (+0). Heal percent increased to 10%, up to 400. -
1 2 3 4 5Ruthless Predator
- Cooldown:
- 9 sec (9 sec)
- Cost:
- No Cost
Renekton's next attack strikes twice, dealing 253.5 physical damage (90 + 150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.
50 Fury Bonus: Instead, Renekton attacks three times, dealing 380.25 physical damage (135 + 225% of his Attack Damage) and stuns his target for 1.5 seconds. -
1 2 3 4 5Slice and Dice
- Cooldown:
- 14 sec (14 sec)
- Cost:
- No Cost
Slice: Renekton dashes, dealing 150 (+0) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.
Dice: Renekton dashes, dealing 150 (+0) physical damage.
Dice - 50 Fury Bonus: Damage increased to 225 (+0). Enemies hit have 35% reduced Armor for 4 seconds. -
1 2 3Dominus
- Cooldown:
- 120 sec (120 sec)
- Cost:
- No Cost
Renekton surrounds himself with dark energies for 15 seconds, gaining 600 Health. While active, he deals 100 (+0) magic damage to nearby enemies and gains 5 Fury per second.
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Including these stats
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- Defense
- Armor
- Health
- Health Regen
- Magic Resist
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- Attack
- Armor Pen
- Attack Speed
- Critical Strike
- Damage
- Life Steal
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- Magic
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- Spell Vamp
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- Consumable
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Excluding these stats
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- Defense
- Armor
- Health
- Health Regen
- Magic Resist
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- Attack
- Armor Pen
- Attack Speed
- Critical Strike
- Damage
- Life Steal
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- Magic
- Ability Power
- Cooldown Reduction
- Magic Pen
- Mana
- Mana Regen
- Spell Vamp
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- Consumable
- Movement Speed
- Tenacity
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