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Heimerdinger Build

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    • 1,100
    • 3,035
    • 3,105
    • 3,600
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Heimerdinger Build Stats

  • Health
    • Health1,7002830 (+1130)
    • Health Regen p/12.8824.88 (+22)
    • Health Regen p/514.40124.4 (+110)
    • Physical Damage Health2,7374,556 (+1819.3)
    • Magical Damage Health2,2103,679 (+1469)
    • Effective Hit Points2,4744,118 (+1644.15)
    Resistances
    • Armor6161 (+0)
    • Magic Resist3030 (+0)
  • Attack
    • Attack Speed0.7540.754 (+0)
    • Physical Damage103103 (+0)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power0624 (+624)
    • Magic Penetration (Flat)020 (+20)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana14102135 (+725)
    • Mana Regen p/12.522.52 (+0)
    • Mana Regen p/512.612.6 (+0)
    Utility
    • Movement Speed300370 (+70)
    • Cooldown Reduction015 (+15)
    • Tenacity00 (+0)
    • Range550550 (+0)

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Spells

  • Techmaturgical Repair Bots

    Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.
  • 1 2 3 4 5

    H-28G Evolution Turret

    • Cooldown:
    • 11.9 sec (14 sec)
    • Cost:
    • 110

    Heimerdinger constructs a Machine Gun Turret with 530 health and 62 (+124.8) magic damage (half damage to turrets). Max: 1 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.

    Each rank of this skill grants a further enhancement:
    Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
    Rank 3: Maximum turrets increased to 2
    Rank 4: Turrets gain an additional 125 Health
    Rank 5: Turret attacks deal area damage
  • 1 2 3 4 5

    Hextech Micro-Rockets

    • Cooldown:
    • 8.5 sec (10 sec)
    • Cost:
    • 145

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 285 (+343.2) magic damage.
  • 1 2 3 4 5

    CH-1 Concussion Grenade

    • Cooldown:
    • 7.65 sec (9 sec)
    • Cost:
    • 120

    Heimerdinger tosses a grenade, dealing 300 (+374.4) magic damage to enemy units and blinding them for 3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
  • 1 2 3

    UPGRADE!!!

    • Cooldown:
    • 76.5 sec (90 sec)
    • Cost:
    • 90

    Passive: 20% Cooldown Reduction.

    Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.

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