Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +270 Health, +300 Mana, and +30 Ability Power.
Passive: Your spell hits slow the target's movement speed by 35% for 2 seconds (15% for multi-target spells).
UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 15%.
UNIQUE Passive: Enhanced Movement 2
UNIQUE Passive: Increases Ability Power by 25%. Activate:Places you in stasis for 2 seconds, making you invulnerable and non-targetable
Formatter Link
Theoretical outcome (over 5 seconds)
Attacks
4.21
Total Criticals
0.028
Total Bonus Critical Damage
2.884
Total DPS
87.506
Total Damage inclusive
437.531
Champion Passives
Techmaturgical Repair Bots Heimerdinger gives nearby allied Turrets and Champions 6 / 12 / 16 / 22 health regen per 5.
Champion Abilities
H-28G Evolution Turret (19.68/18.04/16.4/14.76/13.12 seconds) Heimerdinger constructs a Machine Gun Turret with (295 + 21 x Lvl) health and 28 / 36 / 44 / 52 / 60 (+150.25 ability power) damage. Max: 1 / 2 / 2 / 3 / 3 Evolution Turrets upgrade every 7 attacks, gaining additional damage. Every 2 levels of this skill will level the turret into a new type, becoming a green armor and magic resist reducing turret at level 3 and a red area of effect attacker at level 5.
CH-1 Concussion Grenade (10.66/9.84/9.02/8.2/7.38 seconds) Heimerdinger tosses a grenade, dealing 80 / 135 / 190 / 245 / 300 (+330.55 ability power) magic damage to enemy units and buildings, and blinding non-turrets for 1 / 1.5 / 2 / 2.5 / 3 seconds. Enemies who are directly hit are stunned for 1.5 seconds. Only deals 50% damage to turrets.