Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.
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H-28G Evolution Turret
- Cooldown:
- 22.1 sec (26 sec)
Heimerdinger constructs a Machine Gun Turret with 530 health and 30 (+124.8) magic damage (half damage to turrets). Max: 1 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
- Cooldown:
- 19.55 sec (23 sec)
Heimerdinger constructs a Machine Gun Turret with 530 health and 38 (+124.8) magic damage (half damage to turrets). Max: 1 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
- Cooldown:
- 17 sec (20 sec)
Heimerdinger constructs a Machine Gun Turret with 530 health and 46 (+124.8) magic damage (half damage to turrets). Max: 1 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
- Cooldown:
- 14.45 sec (17 sec)
Heimerdinger constructs a Machine Gun Turret with 530 health and 54 (+124.8) magic damage (half damage to turrets). Max: 1 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
- Cooldown:
- 11.9 sec (14 sec)
Heimerdinger constructs a Machine Gun Turret with 530 health and 62 (+124.8) magic damage (half damage to turrets). Max: 1 turret(s). Heimerdinger stores enough parts for a new turret every 25 seconds.
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
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Hextech Micro-Rockets
- Cooldown:
- 8.5 sec (10 sec)
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85 (+343.2) magic damage.
- Cooldown:
- 8.5 sec (10 sec)
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 135 (+343.2) magic damage.
- Cooldown:
- 8.5 sec (10 sec)
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 185 (+343.2) magic damage.
- Cooldown:
- 8.5 sec (10 sec)
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 235 (+343.2) magic damage.
- Cooldown:
- 8.5 sec (10 sec)
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 285 (+343.2) magic damage.
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CH-1 Concussion Grenade
- Cooldown:
- 11.05 sec (13 sec)
Heimerdinger tosses a grenade, dealing 80 (+374.4) magic damage to enemy units and blinding them for 1 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
- Cooldown:
- 10.2 sec (12 sec)
Heimerdinger tosses a grenade, dealing 135 (+374.4) magic damage to enemy units and blinding them for 1.5 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
- Cooldown:
- 9.35 sec (11 sec)
Heimerdinger tosses a grenade, dealing 190 (+374.4) magic damage to enemy units and blinding them for 2 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
- Cooldown:
- 8.5 sec (10 sec)
Heimerdinger tosses a grenade, dealing 245 (+374.4) magic damage to enemy units and blinding them for 2.5 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
- Cooldown:
- 7.65 sec (9 sec)
Heimerdinger tosses a grenade, dealing 300 (+374.4) magic damage to enemy units and blinding them for 3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
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UPGRADE!!!
- Cooldown:
- 102 sec (120 sec)
Passive: 10% Cooldown Reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 20% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.
- Cooldown:
- 89.25 sec (105 sec)
Passive: 15% Cooldown Reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 25% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.
- Cooldown:
- 76.5 sec (90 sec)
Passive: 20% Cooldown Reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.