Garen will regenerate .5% of his maximum health per second after not receiving damage for 7 seconds.
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Decisive Strike
- Cooldown:
- 12 sec (12 sec)
Garen gains 15% Movement Speed for 4 seconds. His next melee attack deals 30 (+156.8) physical damage and silences his target for 2.5 seconds.
- Cooldown:
- 11 sec (11 sec)
Garen gains 20% Movement Speed for 4 seconds. His next melee attack deals 45 (+156.8) physical damage and silences his target for 2.5 seconds.
- Cooldown:
- 10 sec (10 sec)
Garen gains 25% Movement Speed for 4 seconds. His next melee attack deals 60 (+156.8) physical damage and silences his target for 2.5 seconds.
Garen gains 30% Movement Speed for 4 seconds. His next melee attack deals 75 (+156.8) physical damage and silences his target for 2.5 seconds.
Garen gains 35% Movement Speed for 4 seconds. His next melee attack deals 90 (+156.8) physical damage and silences his target for 2.5 seconds.
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Courage
- Cooldown:
- 30 sec (30 sec)
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 25.
Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 20%.
- Cooldown:
- 27 sec (27 sec)
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 25.
Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 24%.
- Cooldown:
- 24 sec (24 sec)
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 25.
Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 28%.
- Cooldown:
- 21 sec (21 sec)
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 25.
Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 32%.
- Cooldown:
- 18 sec (18 sec)
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 25.
Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 36%.
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Judgment
- Cooldown:
- 13 sec (13 sec)
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 50 (+0) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.
The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.
- Cooldown:
- 12 sec (12 sec)
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 90 (+0) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.
The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.
- Cooldown:
- 11 sec (11 sec)
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 130 (+0) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.
The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.
- Cooldown:
- 10 sec (10 sec)
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 170 (+0) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.
The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 210 (+0) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.
The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.
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Demacian Justice
- Cooldown:
- 140 sec (140 sec)
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175 magic damage plus 1 damage for every 3.5 health they are missing.
- Cooldown:
- 120 sec (120 sec)
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 350 magic damage plus 1 damage for every 3 health they are missing.
- Cooldown:
- 100 sec (100 sec)
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 525 magic damage plus 1 damage for every 2.5 health they are missing.