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Fizz Build

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Fizz Build Stats

  • Health
    • Health1,9621962 (+0)
    • Health Regen p/13.803.8 (+0)
    • Health Regen p/519.0019 (+0)
    • Physical Damage Health3,4103,410 (+0)
    • Magical Damage Health3,0023,002 (+0)
    • Effective Hit Points3,2063,206 (+0)
    Resistances
    • Armor73.873.8 (+0)
    • Magic Resist5353 (+0)
  • Attack
    • DPS105105 (+0)
    • Attack Speed11 (+0)
    • Physical Damage105105 (+0)
    • Armor Penetration (Flat)00 (+0)
    • Armor Penetration (%)00 (+0)
    • Critical Strike Chance (%)00 (+0)
    • Critical Strike Damage (%)200200 (+0)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power00 (+0)
    • Magic Penetration (Flat)00 (+0)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana920920 (+0)
    • Mana Regen p/12.82.8 (+0)
    • Mana Regen p/51414 (+0)
    Utility
    • Movement Speed310310 (+0)
    • Cooldown Reduction00 (+0)
    • Tenacity00 (+0)
    • Range175175 (+0)

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Spells

  • Nimble Fighter

    • Cooldown:
    • 0 sec (0 sec)
    • Cost:
    • No Cost

    Fizz's dexterity allows him to ignore unit collision and take 4 less physical damage from basic attacks.
  • 1 2 3 4 5

    Urchin Strike

    • Cooldown:
    • 6 sec (6 sec)
    • Cost:
    • 70

    Fizz dashes through his target, dealing normal attack damage plus 130 (+0) magic damage. This ability can trigger on-hit effects.
  • 1 2 3 4 5

    Seastone Trident

    • Cooldown:
    • 10 sec (10 sec)
    • Cost:
    • 40

    Passive: Fizz's attacks rend his enemies, dealing 70 (+0) plus 8% of the target's missing health as magic damage over 3 second. (Max 300 vs. minions).

    Active: For 5 seconds, Fizz's attacks deal an additional 30 (+0) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
  • 1 2 3 4 5

    Playful / Trickster

    • Cooldown:
    • 6 sec (6 sec)
    • Cost:
    • 130

    Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 270 (+0) magic damage to nearby enemies and slowing them by 60% for 2 seconds.

    Reactiving this ability while Fizz is on top of his spear, causes Fizz to jump again towards your cursor and deal 270 (+0) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
  • 1 2 3

    Chum the Waters

    • Cooldown:
    • 70 sec (70 sec)
    • Cost:
    • 100

    Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.

    After 1.5 seconds, a shark erupts from the earth, dealing 450 (+0) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 70% for 1.5 seconds.

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