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Fiora Build
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Fiora Build Stats
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Health
- Health1,9801980 (+0)
- Health Regen p/14.004 (+0)
- Health Regen p/520.0020 (+0)
- Physical Damage Health3,5243,524 (+0)
- Magical Damage Health3,0293,029 (+0)
- Effective Hit Points3,2773,277 (+0)
- Armor7878 (+0)
- Magic Resist5353 (+0)
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Attack
- DPS7575 (+0)
- Attack Speed0.6720.672 (+0)
- Physical Damage112112 (+0)
- Armor Penetration (Flat)00 (+0)
- Armor Penetration (%)00 (+0)
- Critical Strike Chance (%)00 (+0)
- Critical Strike Damage (%)200200 (+0)
- Life Steal (%)00 (+0)
- Ability Power00 (+0)
- Magic Penetration (Flat)00 (+0)
- Magic Penetration (%)00 (+0)
- Spell Vampirism (%)00 (+0)
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Spell Pool
- Mana940940 (+0)
- Mana Regen p/13.23.2 (+0)
- Mana Regen p/51616 (+0)
- Movement Speed325325 (+0)
- Cooldown Reduction00 (+0)
- Tenacity00 (+0)
- Range125125 (+0)
Spells
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Duelist
- Cooldown:
- 0 sec (0 sec)
- Cost:
- No Cost
Fiora regenerates 16.5 Health over 6 seconds each time she deals physical damage.
Striking champions will cause this effect to stack up to 4 times. -
1 2 3 4 5Lunge
- Cooldown:
- 8 sec (8 sec)
- Cost:
- 60
Fiora dashes forward to strike her target, dealing 140 (+0) physical damage.
Fiora can perform the dash a second time within 4 seconds at no mana cost. -
1 2 3 4 5Riposte
- Cooldown:
- 6 sec (6 sec)
- Cost:
- 45
Passive: Fiora's Attack Damage is increased by 35.
Active: Fiora parries the next basic attack within 1.5 seconds and reflects 260 (+0) magic damage back to the attacker. Works against champions, monsters, and large minions. -
1 2 3 4 5Burst of Speed
- Cooldown:
- 11 sec (11 sec)
- Cost:
- 55
Fiora gains 120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 15% for 3 seconds, stacking up to 3 times.
Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.) -
1 2 3Blade Waltz
- Cooldown:
- 110 sec (110 sec)
- Cost:
- 100
Fiora dashes around the battlefield striking random champions 5 times for 500 (+0) physical damage. Successive strikes against the same target deal 25% damage.
The first and last attack will be against the same target. Each strike applies on-hit effects.
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